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Advanced [show]


Gerard Rowley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a well pressed and immaculate suit (or dress). His red hair is drawn into a tight pony tail with a skull scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of a Body Guard, who enjoyed hunting, Gerard was taken on many hunting expeditions. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying brother.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Painter

Voice: Jamaican accent

Attributes [hide]

Gerard Rowley, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)8 (-1) 7 (-2)8 (-1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5

Possessions: 200 gp.


Social Check DCs


Anselm Yorke, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tight fitting blue shirt and pants. He has a golden handlebar mustache and slicked back golden hair. His face is scarred and worn.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anselm took refuge in the large cave and found the beat up shield and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Nature. Occupation: Farmer

Voice: Slow speaker

Attributes [hide]

Anselm Yorke, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)14 (+2) 10 (+0)17 (+3)
Skills Athletics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 60 pp. Iolite (60 gp). Smoky quartz (60 gp). 1 Minor magic item.


Social Check DCs


Norman Astley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a pastel shirt with thin grey vertical stripes and blue pants. He is bald on top and has large brown tufts of hair around his ears. His eyes are blue and he is always smoking a pipe.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Athletic, Fighting. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Fisher

Voice: Raspy

Attributes [hide]

Norman Astley, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)8 (-1) 14 (+2)12 (+1)
Skills Persuasion +3, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 7000 cp.


Social Check DCs


Godfrey Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His hair, while still mostly red, has prominent grey streaks. His brown eyes are slightly larger than normal.

Personality: A skeptical and narcissistic man, Godfrey's first love is himself. His second love is also himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born in the south, but his parents moved at a very young age to the north. He was taken from his home at a very young age. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Family, Slave. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Godfrey Tewksbury, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)18 (+4) 16 (+3)11 (+0)
Skills Deception +2, Perception +5
Senses Passive Perception 15
Languages Common, Terran, Giant, Gnome, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Ernest Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His chestnut hair and beard is wavy and long. His eyes are likewise brown.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Ernest took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been saving his money to try and buy his brother's freedom.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to reunite with his absent father

Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Family, Debt. Occupation: Performer

Voice: Excited and jittery

Attributes [hide]

Ernest Gentry, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)12 (+1) 16 (+3)8 (-1)
Skills Arcana +3, Intimidation +1
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs

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