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NPC Generator

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Advanced [show]


Anselm Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with red lining and desert motifs, and carries halberds. His golden hair is knotted and matted. His hazel unseeing eyes seem to look past you.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is a great chef.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic, Gifted. Flaws: Disease. Bonds: Poor. Occupation: Junk Dealer

Voice: Hissing voice

Attributes [hide]

Anselm Copeland, Male Human Fighter 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)16 (+3) 13 (+1)14 (+2)
Skills Arcana +6, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Draconic, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Gomory Dudley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, tan cloak. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling violet eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He misses his home and complains about the freezing weather, even in summer.

History: Born to a Architect, his father struggled to pay the bills. He moved out west to avoid the crime he committed. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants a kiss; and he is a bit of a kleptomaniac

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Immigrant, Criminal record, Has a crush. Occupation: Interpreter

Voice: Ums and uhs a lot

Attributes [hide]

Gomory Dudley, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)9 (-1) 12 (+1)13 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Jet (140 gp). Hematite (11 gp). Red garnet (140 gp).


Social Check DCs


Heward Hale, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing colorful clothing, dressed as a Navigator, and is pretty ugly. He wears his silver hair up. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is irascible and easily irritated. As long as the job gets done he does not care how it got done.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and to find somewhere to settle down

Ideals: Professionalism. Flaws: Ugly, Antagonistic, Mundane. Bonds: Rich, Enemies. Occupation: Navigator

Voice: High pitched, excited

Attributes [hide]

Heward Hale, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 6 (-2)9 (-1) 13 (+1)9 (-1)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Hugh Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a robe, a symbol of strength around his neck, and a monstrous two handed axe on his belt. His long golden hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in a small forest village. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: He's looking for his big break.

Ideals: Fighting, Disciplined. Bonds: Rich, Nature, Adventurer. Occupation: Spice Merchant

Voice: Relaxed voice

Attributes [hide]

Hugh Brandon, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)3 (-4) 15 (+2)17 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Red garnet (120 gp).


Social Check DCs


Solomon Gentry, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears professional attire. His hair is auburn and very short. His blue eyes lackadaisically let the world flow into them.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not believe in violence as a means to an end. He is a dedicated Mercenary but believes his peers are too gung-ho.

History: Born to a Laborer, his mother struggled to pay the bills. A few years later when the north was not economically sound they moved to his current location. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Pacifist. Bonds: Attractive, Immigrant, Poor. Occupation: Mercenary

Voice: pre-pubescent

Attributes [hide]

Solomon Gentry, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 6 (-2)11 (+0) 13 (+1)10 (+0)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Half-Plate.


Social Check DCs

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