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NPC Generator

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Advanced [show]


Roger Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears blue trousers with brown and black striped suspenders. He wears various colorful collared shirts. He carries with him a set of quarterstaffs, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His black hair is cut short with large spiked bangs in the front. This hazel eyed westerner is not easily forgotten.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born in the west. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his brother

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Family, Immigrant. Occupation: Architect

Voice: Irish accent

Attributes [hide]

Roger Barclay, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)13 (+1) 14 (+2)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Blue quartz (8 gp). Red-brown spinel (50 gp).


Social Check DCs


Percival Clifton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears professional attire. His tied-back hair is auburn. His eyes are green and he is always smoking a pipe.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. The war was a terrible time for him, and Percival does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of a Assassin, who enjoyed hunting, Percival was taken on many hunting expeditions. When Percival reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Passionate. Flaws: Depressed. Bonds: Attractive, Military, Nature. Occupation: Tailor

Voice: Uses sign language

Attributes [hide]

Percival Clifton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 700 sp.


Social Check DCs


Bertram Darlington, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a blue shirt with thin yellow vertical stripes and grey pants. His skin is also unnaturally pale. His brown hair is thinning but still full. He has gleaming, smiling amber eyes.

Personality: He is calm most of the time but flees social interaction. He is obsessed with a lost civilization.

History: Bertram was born the youngest of three triplets. After coming to the age of reason, Bertram took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Adventurer, Family. Occupation: Shoemaker

Voice: Pirate accent

Attributes [hide]

Bertram Darlington, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)11 (+0) 16 (+3)8 (-1)
Skills Deception +1, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Shane Sutton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man likes to wear ponchos typically of a light grey in addition to tight pants, and a wedding ring on his left hand. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet.

Personality: He speaks before he thinks and is too direct. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born at the edge of vast island. He helped his father out around the business and became quite the natural. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants his loneliness to end; and he has a crush on the local priest

Ideals: Justice. Flaws: Impulsive. Bonds: In love, Nature, Job, Has a crush. Occupation: Animal Trainer

Voice: Draws out vowels

Attributes [hide]

Shane Sutton, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)11 (+0) 13 (+1)9 (-1)
Skills Nature +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Gomory Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is white, silky, and of moderate length. His eyes are a pleasant violet.

Personality: Always inclined to offer people food he seems plenty friendly. He receives visions of the future at random moments

History: The child of northern immigrants he idolized his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and money/treasure

Ideals: Philantrophist, Gifted. Bonds: Rich, Attractive, Immigrant. Occupation: Bricklayer

Voice: High pitched and raspy

Attributes [hide]

Gomory Barlow, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)8 (-1) 8 (-1)16 (+3)
Skills Insight +1, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Coral (40 gp). Blue quartz (13 gp). Chalcedony (40 gp).


Social Check DCs

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