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NPC Generator

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Advanced [show]


Diggory Clinton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a colorful flower in his blonde hair. His eyes are gray.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a minor phobia of water and hates getting wet.

History: His parents moved while he was still in utero so he is the first generation to be born here. Diggory was born on a far southern desert where he grew up under the tutelage of his mother, an expert Shoemaker. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Flaws: Shy, Fearful. Bonds: Poor, Attractive, Immigrant. Occupation: Shoemaker

Voice: Spanish accent

Attributes [hide]

Diggory Clinton, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)9 (-1) 11 (+0)11 (+0)
Skills Athletics +4, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Charles Perry, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is greasy and uncared for. His fierce hazel eyes like to dwell on things.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. His family was turned out during the war. He and his family wandered east to less war torn lands. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and money/treasure

Flaws: Ugly, PTSD. Bonds: Guardian, Rich, Nature. Occupation: Servant

Voice: Rolls R's

Attributes [hide]

Charles Perry, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)11 (+0) 15 (+2)16 (+3)
Skills History +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Henry Warwick, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing colorful clothing, dressed as a Fortune-teller. With bright white hair and a scraggly beard. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is lazy, self-centered, vain, and jealous.

History: He was born in a small mountains village. Like his father and his sister before him, after school he went straight into learning to become a Fortune-teller. He has since lost track of the people in his past.

Motivation: He wants to get laid; and marry his sister to traveling adventurers

Flaws: Selfish. Bonds: Attractive, Job, Nature, Family, Has a crush. Occupation: Fortune-teller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Henry Warwick, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)7 (-2) 14 (+2)13 (+1)
Skills Nature +0, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Percival Hornsby, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His silver hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. He was taken from his home at a very young age. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To settle down with his crush; and wants a kiss

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Slave, Has a crush. Occupation: Miller

Voice: Eastern European accent

Attributes [hide]

Percival Hornsby, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)14 (+2) 6 (-2)8 (-1)
Skills Acrobatics +2, Athletics +1
Senses Passive Perception 8
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Good lock.


Social Check DCs


Gerald Kimberly, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a weathered and beat up set of banded mail beneath an oversized red coat. His blonde hair is still thick. This blue eyed westerner is not easily forgotten.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. A true patriot, Gerald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying sister.

Motivation: To settle down with his crush; and to reunite with his absent mother

Ideals: Gifted, Entrepeneur. Flaws: Selfish. Bonds: Military. Occupation: Carter

Voice: Gruff and masculine

Attributes [hide]

Gerald Kimberly, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)5 (-3) 9 (-1)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp. 1 Average lock. 1 Superior lock. 1 Average lock.


Social Check DCs

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