Raymond Bradly, Male Human [Permalink]
Personal [hide]
Description: He wears a green coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. His brown hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To be a Stylist again; and balancing his hectic life and new spy responsibilities is difficult
Flaws: Forgetful, Antagonistic. Bonds: Job, Criminal record, Rich. Occupation: Spy
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2600 sp. Moss agate (15 gp).
John Benson, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. He carries with him a set of hand crossbows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. With bright blonde hair and a scraggly beard. His amber eyes peer out from beneath his feathered white hat.
Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. He never wears the same outfit twice, unless he absolutely has to.
History: He is the product a well kept family trust fund and as such has never really known need. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, John and his spouse have recently divorced.
Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Rich, Military. Occupation: Priest
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. Alexandrite (1200 gp). Red spinel (90 gp). Jade (90 gp). Azurite (14 gp).
Geoffrey Mori, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears many layers of old clothing at all times. He has a golden handlebar mustache and slicked back golden hair. His violet eyes are slightly larger than normal.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a habit of throwing himself into exceedingly dangerous situations.
History: Sold as a small child to a wizard, Geoffrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has money and likes to spend it; and to prove his worth to the world
Ideals: Gifted. Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Mentor. Occupation: Bather
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Melee.
Gerard Tattersall, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a tan coat over a grey low-cut shirt, and a feathered hat upon his head. His skin is also unnaturally pale. He has a long silver beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Gerard was raised in a hard working conservative environment. One day when Gerard was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Gerard was heart-stricken from the event, and his mother started working long hours to provde for them. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their daughter. He worked as a Apothecary, and he later adopted a second daughter.
Motivation: He is unsatisfied with his job.
Ideals: Logical. Flaws: Ugly, PTSD. Bonds: Job, Family. Occupation: Apothecary
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 6 (-2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Raymond Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He wears a blue cloak and cross-gartered green stockings. He is portly but not overly obese. His blonde hair is smooth and relatively long. His face is scarred and worn.
Personality: He is mildly Human supremacist, though he does not identify as such. He is used to getting what he wants. In part because he is a meticulous planner.
History: A powerful slaver made him what he is. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Professionalism, Impeccable. Flaws: Ugly, Racist. Bonds: Mentor. Occupation: Bricklayer
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Sylvan, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
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