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Advanced [show]


Odo Colton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is cut close to his head. His brown unseeing eyes seem to look past you.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a Bellfounder, his father struggled to pay the bills. A freak accident while working with his Bellfounder father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to raise his children well; and an old rival family wants him found

Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Family. Occupation: Glassblower

Voice: Gruff and masculine

Attributes [hide]

Odo Colton, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)12 (+1) 11 (+0)12 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3000 cp. Tourmaline (150 gp). Red garnet (150 gp). Amber (150 gp).


Social Check DCs


Solomon Everly, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears baggy black pantaloons and a grey scarf. His red hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the north to a Butcher, Solomon learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has money and likes to spend it

Ideals: Entrepeneur, Athletic. Bonds: Job, Rich, Enemies. Occupation: Butcher

Voice: Can't modulate volume

Attributes [hide]

Solomon Everly, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)7 (-2) 12 (+1)15 (+2)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2400 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Rolf Altham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fancy green suit. He wears his black hair up. He tend to wears goggles to shield his eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a pair of adventurers, Rolf grew up listening to his father's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and he's repulsed by the pc

Flaws: Depressed, Antagonistic. Bonds: Attractive, Mentor, Adventurer, Nature. Occupation: Butcher

Voice: Thin and wheezing

Attributes [hide]

Rolf Altham, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)11 (+0) 14 (+2)10 (+0)
Skills Persuasion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Richard Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He is bristling with hidden weapons, mostly axes and monstrous two handed axes. His silver hair is still thick. His ears are large.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a font of random trivia from the lore and stories he has discovered

History: Richard was born in the south. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Richard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Richard. Being a Bowyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted, Logical, Persistence. Flaws: Ugly. Bonds: Criminal record. Occupation: Bowyer

Voice: Soft and melodious

Attributes [hide]

Richard Garrick, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)9 (-1) 15 (+2)15 (+2)
Skills Arcana +1, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Peter Law, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears green cloth garments or leather armor. He wears his brown hair up. His eyes are likewise amber. His teeth are white and perfect.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a pair of adventurers, Peter grew up listening to his father's many stories. Through the years after Peter was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Peter's father didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Selfish, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Junk Dealer

Voice: Creaky witch voice

Attributes [hide]

Peter Law, Male Human Fighter 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)13 (+1) 10 (+0)10 (+0)
Skills Medicine +3, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 500 gp.


Social Check DCs

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