Shane Hadlee, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and he perpetually has his shortspear ready. He keeps his long silver hair kept up in a rat tail. He wears an eyepatch.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also has developed a complete distrust of the Barkeep profession.
History: He was born several months after his mother was called into army service. His childhood dream was to be a Barkeep, but he was a colossal failure. He became a Carpenter soon after.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Job, Military. Occupation: Carpenter
Voice: Australian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Patrick Stansfield, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in earthy colors with a black and grey handkerchief worn on his right side. He keeps his long chestnut hair kept up in a rat tail. His amber eyes are passionate and lively.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Flattery will make him almost putty in your hands.
History: He was born a particularly ugly child, much to the horror of his parents. When Patrick reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To protect his home; and he wants nothing more than to rejoin the army
Flaws: Antagonistic, Selfish, Ugly. Bonds: Military, Guardian. Occupation: Cook
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
Patrick Carlyle, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a simple yellow robe with pastel stripes complete with hood. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes, though not visible through his cowl, are blue.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.
Motivation: To end his boredom; and find a way to reverse the transformation of his brother
Ideals: Gifted. Flaws: Hedonist, Disease, Mundane. Bonds: Family. Occupation: Server
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 7 (-2) | 11 (+0) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. 1 Half-Plate. 1 Masterwork studded leather.
Gunter Marlee, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'1" and wears a black tunic with yellow highlights, and long black pants that bunch up around his shoes. His right hand appears badly burned and disfigured. His black hair is drawn into a tight pony tail with a cross scrunchie. This amber eyed northerner is not easily forgotten.
Personality: Calm and collected, he is a well trained Doctor. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He got into the Doctor business at a young age. His first spouse was a Mason, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He tends to his Doctor job now, and dutifully fulfills any obligations he has.
Motivation: Wants a kiss; and wants to open a new tavern
Ideals: Gifted. Bonds: Job, Family, Has a crush. Occupation: Doctor
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +1
Possessions: 7000 cp. Sard (30 gp). Red garnet (140 gp). Tourmaline (140 gp).
Gerald Gentry, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Layabout does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has blonde hair. His eyes are green and he is always smoking a pipe.
Personality: A deeply religious man he believes everything happens for a reason. He is a ruthless business man, a trait he acquired from his mother.
History: He was born the only child of a wealthy merchant. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Layabout for hire.
Motivation: To be a Mortician again; and wants to open a new tavern
Ideals: Entrepeneur. Bonds: Job, Attractive, Religious. Occupation: Layabout
Voice: Low range voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Celestial, Gnome, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
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