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NPC Generator

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Advanced [show]


Guy Halsey, Male Human [Permalink]

Personal [hide]

Description: A 6'6" southern man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair, while still mostly black, has prominent grey streaks. His brown eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Guy grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and retire the richest man in the south

Ideals: Joker, Entrepeneur. Bonds: Adventurer, Debt. Occupation: Barrister

Voice: Speaks in third person

Attributes [hide]

Guy Halsey, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)16 (+3) 13 (+1)14 (+2)
Skills Investigation +5, Performance +4
Senses Passive Perception 11
Languages Common, Goblin, Terran, Ignan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Don Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears pastel leather gloves, a pastel jacket, and tight pants. He has a long red beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with a lost civilization.

History: When he was but 3 years old his parents immigrated from the south. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Disciplined. Bonds: Adventurer, Immigrant, Religious. Occupation: Bellfounder

Voice: Irish accent

Attributes [hide]

Don Lindsay, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)10 (+0) 9 (-1)10 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Chrysoberyl (90 gp). Jet (90 gp). Rhodochrosite (16 gp).


Social Check DCs


Kyle Ridley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He dresses well, typically a more casual-formal manner. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carter arts, while his mother instructed him in etiquette, music and courtly manner. Kyle was born on a far southern mountains where he grew up under the tutelage of his father, an expert Carter. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has money and likes to spend it; and obtaining odd cultural human artifacts is his passion

Bonds: Attractive, Nature, Adventurer, Rich, Immigrant. Occupation: Carter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kyle Ridley, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)14 (+2) 17 (+3)17 (+3)
Skills History +4, Insight +5
Senses Passive Perception 13
Languages Common, Auran, Druidic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Dustin Staurheim, Male Human [Permalink]

Personal [hide]

Description: This southern man wears dark leathers with embroidery. His clothes are grease stained in places. His tied-back hair is black. His violet eyes have a joyful gleam in them most of the time.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He misses his home and complains about the freezing weather, even in summer.

History: Sold as a small child to a slaver, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered writing. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Artistic. Bonds: Poor, Immigrant, Mentor. Occupation: Sage

Voice: Rolls R's

Attributes [hide]

Dustin Staurheim, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)12 (+1) 14 (+2)14 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Gold dragon comb with red garnet eye (900 gp).


Social Check DCs


Odo Rutland, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of crossbows on his belt, each one with a jet on the hilt. He wears his chestnut hair up. His ears are large.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in a small village he learned the ways of the warrior from his father. He dropped out of school before completing his studies. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break.

Ideals: Fighting, Professionalism, Logical. Flaws: Ugly. Bonds: Adventurer. Occupation: Assassin

Voice: German accent

Attributes [hide]

Odo Rutland, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)12 (+1) 13 (+1)8 (-1)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs

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