Miles Deighton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a blue vest and prefers brown and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. As long as the job gets done he does not care how it got done.
History: Born in the east to a Doctor, Miles learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Miles took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Professionalism. Flaws: Ugly, Insane. Bonds: Job, Nature. Occupation: Doctor
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Gnome, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 4 Antitoxin. 3 Holy water.
Diggory England, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses in collared shirts and wears a proper scarf over his head. His tied-back hair is black. He wears an eyepatch.
Personality: He is happy with his job as a Sailor. He turns his eye from what people do, preferring to live and let live. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His homeland was ravaged by war and he spent much of his life rebuilding it. He has achieved small success as a Sailor.
Motivation: Further expansion of business; and balancing his hectic life and new sailor responsibilities is difficult
Ideals: Fighting, Gifted. Flaws: Ugly, PTSD. Bonds: Job. Occupation: Sailor
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Guy Eastoft, Male Human [Permalink]
Personal [hide]
Description: He wears a red shirt with thin grey vertical stripes and pastel pants. He carries a battered falchion and tarnished rapier as well. He has a long golden beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is harsh and unforgiving.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He worked as a nervous Adventurer and found it very stressful. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Justice, Artistic. Flaws: Antagonistic. Bonds: Job. Occupation: Adventurer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
John Bing, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with small hat, and carries rapiers. His auburn hair, when down, is lengthy. His eyes are green and catlike.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised in a white middle class family as the only child. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Mundane. Bonds: Religious, Debt, Enemies. Occupation: Shepherd
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Solid gold idol (500 gp).
Hugh Paxton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his brown hair up. His skin is flawless and his green eyes scan people very quickly.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: A powerful brothel owner made him what he is. A gifted student he started as a Guard, but he got bored and became a Spice Merchant. He then took over the family business and is one of the better Spice Merchant for hire.
Motivation: He'd like to take his coworkers down a peg; and he uses money and sex appeal to get what he needs
Ideals: Artistic. Bonds: Rich, Attractive, Mentor, Job. Occupation: Spice Merchant
Voice: Irish accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 2000 sp. Emerald (700 gp). Alexandrite (800 gp). Sard (30 gp). 3 Holy water. 1 Smokesticks.
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