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NPC Generator

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Advanced [show]


Heward Pickering, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep yellow leather and dull tan iron scale mail. He carries with him a set of sickles, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His golden hair is styled in orderly dreadlocks. His eyes are a pleasant blue.

Personality: Confrontational and typically high on some drug or another. Further he is a bit of a stoner and is frequently out of it.

History: The child of northern immigrants he idolized his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Miller, but doesn't like to broadcast it.

Motivation: An old rival family wants him found; and wants to open a new tavern

Ideals: Fighting. Flaws: Addict. Bonds: Immigrant, Job, Family. Occupation: Unemployed

Voice: Scratchy, weak

Attributes [hide]

Heward Pickering, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)8 (-1) 12 (+1)8 (-1)
Skills Intimidation +1, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Azurite (9 gp). Red-brown spinel (150 gp). 4 Antitoxin.


Social Check DCs


Norman Ansley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an entirely grey suit with tan socks and a vest with buckled shoes. His red hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He plays an instrument quite well.

History: He was born the only child of a wealthy merchant. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy

Ideals: Impeccable, Artistic, Entrepeneur. Bonds: Rich, Slave. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Norman Ansley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 7 (-2)16 (+3)
Skills Nature +4, Performance +5
Senses Passive Perception 8
Languages Common, Auran, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gilbert Gyula, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown hair is braided into rings. He has a dull look in his gray eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is harsh and unforgiving.

History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Shy, Antagonistic, Disease. Bonds: Poor. Occupation: Apothecary

Voice: Scottish accent

Attributes [hide]

Gilbert Gyula, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)14 (+2) 10 (+0)12 (+1)
Skills Insight +2, Stealth +2
Senses Passive Perception 10
Languages Common, Infernal, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 900 sp.


Social Check DCs


Trym Coombs, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear black pants and tee shirts. He has shaved his head bald. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is a Body Guard first and foremost. He believes firmly that knowledge should be universal. He is lazy, self-centered, vain, and jealous.

History: Sold as a small child to a wizard, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has set out to sabotage the competition.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Ugly, Selfish. Bonds: Job, Mentor, Criminal record. Occupation: Body Guard

Voice: Laughs frequently while speaking

Attributes [hide]

Trym Coombs, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)12 (+1) 17 (+3)15 (+2)
Skills Arcana +3, Athletics +4
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 600 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Don Harrington, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears many layers of old clothing at all times. He keeps his auburn hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Flattery will make him almost putty in your hands.

History: The child of southern immigrants he idolized his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: To settle down with his crush; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Ugly, Selfish. Bonds: Poor, Immigrant. Occupation: Apothecary

Voice: Posh accent

Attributes [hide]

Don Harrington, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)11 (+0) 17 (+3)15 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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