Gerard Van Es, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior, and carries clubs. He keeps his auburn hair in a pixie cut. His hazel eyes peer out from beneath his deerstalker white hat.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is an amazing painter.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: An old rival family wants him found; and to reunite with his old friends
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer, Family. Occupation: Sculptor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Dustin Wakefield, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears silk and lounges about seductively. His hair is long and golden with streaks of chestnut, and is pulled back with small pastel clips. His beard is chestnut, braided, and well cared for. His violet eyes lackadaisically let the world flow into them.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He receives visions of the future at random moments
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Gifted. Flaws: Mundane, Racist. Bonds: Attractive, Rich. Occupation: Carpenter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 15 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 4000 cp.
Jocelyn Peyton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears black painted combat armor at almost all times. He has a small bristly mustache and wavy silver hair. He is very pretty but has cold, dead eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Jocelyn lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has never given up on his poetry dream.
Motivation: Marry his brother to traveling adventurers.
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Family. Occupation: Roofer
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 40 pp. 2 Alchemist’s fire.
Godfrey Reid, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear blue pants and tee shirts. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a card on it. His white hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: Stoic and calm, he prefers to meditate than take action. He uses divination through singing.
History: The child of eastern immigrants he idolized his mother. His arcane abilities were realized during a raid on his village. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Nothing but the best is good enough for him; and he's looking for his big break
Ideals: Disciplined, Gifted, Impeccable. Bonds: Immigrant, Adventurer. Occupation: Junk Dealer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Rhodochrosite (7 gp). Blue quartz (7 gp). Chrysoberyl (150 gp).
Charles Middleton, Male Human [Permalink]
Personal [hide]
Description: An older man who dresses well, typically a more casual-formal manner, he is not a threatening figure. He wears his hair in dreadlocks. He has a dull look in his gray eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was raised in a desert tribe. His father was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Optimist, Impeccable. Bonds: Attractive, Adventurer, Nature. Occupation: Server
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 9 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
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