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NPC Generator

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Advanced [show]


Kyle Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a tan shirt with thin blue vertical stripes and yellow pants. With a patchy auburn beard and wild auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Slave, Adventurer. Occupation: Unemployed

Voice: Middle-eastern accent

Attributes [hide]

Kyle Hornsby, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)17 (+3) 16 (+3)9 (-1)
Skills Arcana +5, Nature +5
Senses Passive Perception 13
Languages Common, Sylvan, Orc, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


John Garfield, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he is dressed in a clean grey cloak covering his clean studded leather. His red hair is thinning but still full. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is a great chef.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He has taken up work as a Jeweler and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To find somewhere to settle down; and further expansion of business

Ideals: Gifted. Flaws: PTSD, Mundane. Bonds: Enemies, Job. Occupation: Jeweler

Voice: Thin and wheezing

Attributes [hide]

John Garfield, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills Perception +2, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Tim Barlow, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a flattop hair cut. His green eyes are slightly larger than normal.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.

History: He comes from a rich western family. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.

Motivation: Many giants want him driven away; and a deep hatred of giants

Ideals: Disciplined, Persistence. Bonds: Rich, Slave, Enemies. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

Tim Barlow, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)18 (+4) 12 (+1)8 (-1)
Skills Acrobatics +2, Animal Handling +3
Senses Passive Perception 11
Languages Common, Auran, Druidic, Celestial, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 700 sp.


Social Check DCs


Reynard Livingstone, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. With bright blonde hair and a scraggly beard. His eyes, though not visible through his cowl, are violet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also is a firm believer in the manly ideal.

History: He was raised by priests from a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Flaws: Antagonistic, Impulsive. Bonds: Rich, Attractive, Religious, Mentor. Occupation: Bather

Voice: Forgets to breathe while speaking

Attributes [hide]

Reynard Livingstone, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)8 (-1) 12 (+1)13 (+1)
Skills Acrobatics +2, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1200 sp. Rock crystal (70 gp). Amethyst (150 gp). Carnelian (70 gp).


Social Check DCs


Trym Shelly, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a yellow collared shirt and grey pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is red, silky, and of moderate length. His gray eyes dart from person to person.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Trym lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion

Ideals: Passionate. Flaws: Secretive. Bonds: Attractive, Family, Slave. Occupation: Roofer

Voice: Speaks with a cold

Attributes [hide]

Trym Shelly, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)10 (+0) 13 (+1)11 (+0)
Skills Athletics +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. Silver comb with moonstones (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Old masterpiece painting (600 gp).


Social Check DCs

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