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Advanced [show]


Adam Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and carries kukris. He is bald on top and has large brown tufts of hair around his ears. His eyes are blue and catlike.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He cannot resist a sob story and will often dote over anyone who has one.

History: A powerful wizard made him what he is. Over the years he perfected his riding and shooting skills. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Philantrophist. Flaws: Ugly. Bonds: Mentor, Nature. Occupation: Merchant

Voice: American accent

Attributes [hide]

Adam Hayhurst, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Thomas Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and sports empty pouches on his belt. His brown hair is cut short with large spiked bangs in the front. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Abrasive and pushy, he has a hard time making friends. He takes great joy in being the best Shepherd in town.

History: He was born to a criminal king-pin and mafia family A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He has passion for adventuring and risk; and sabotage a competitor

Flaws: Antagonistic. Bonds: Adventurer, Job, Criminal record, Immigrant. Occupation: Shepherd

Voice: pre-pubescent

Attributes [hide]

Thomas Hayhurst, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 16 (+3)14 (+2)
Skills Athletics +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: Red spinel (40 gp).


Social Check DCs


Rolf Digby, Male Human [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of magic on his torso. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his hair in dreadlocks. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He speaks before he thinks and is too direct. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in the west, but his parents moved at a very young age to the east. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Ideals: Logical. Flaws: Impulsive. Bonds: Immigrant, Job, Has a crush. Occupation: Fletcher

Voice: Low rumbling, strings words together

Attributes [hide]

Rolf Digby, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 10 (+0)10 (+0) 14 (+2)8 (-1)
Skills Insight +4, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 44000 sp. Smoky quartz (60 gp). Star rose quartz (60 gp).


Social Check DCs


Alex Reed, Male Human [Permalink]

Personal [hide]

Description: He wears bulky tan painted plate armor. He is bristling with hidden weapons, mostly scythes and sais. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Alex was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Being a Mortician kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: His relatives are trying to arrange a marriage; and a rival would like him out of the picture

Ideals: Disciplined, Gifted, Fighting. Bonds: Criminal record, Family. Occupation: Mortician

Voice: Uses lots of figures of speech

Attributes [hide]

Alex Reed, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 6 (-2)16 (+3)
Skills Intimidation +5, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1800 sp.


Social Check DCs


William York, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Flaws: Impulsive. Bonds: Attractive, Criminal record, Poor. Occupation: Baker

Voice: Speaks with back of mouth

Attributes [hide]

William York, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)16 (+3) 14 (+2)9 (-1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Terran, Ignan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 20 pp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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