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Advanced [show]


Shane Southey, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a black poncho over his likewise colored trousers and shirt. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Overbrimming with self-confidence, Shane isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He comes from a rich northern family. He has had some formal poetry training, and achieved minor success. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother; and to reunite with his absent mother

Ideals: Impeccable, Artistic. Bonds: Family, Rich. Occupation: Laborer

Voice: Loud with bravado

Attributes [hide]

Shane Southey, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)16 (+3) 8 (-1)10 (+0)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Aquan, Giant, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Alexandre Watson, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. He carries a battered shield and tarnished greatsword as well. He sports a long black beard, and similarly colored long hair. He is baby faced.

Personality: Overbrimming with self-confidence, Alexandre isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in greatsword use. He moves from town to town, unable to find a place to settle.

Motivation: Many drow want him driven away.

Ideals: Fighting, Impeccable, Optimist. Bonds: Immigrant, Enemies. Occupation: Blacksmith

Voice: Breathy voice

Attributes [hide]

Alexandre Watson, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)15 (+2) 11 (+0)11 (+0)
Skills Medicine +2, Nature +4
Senses Passive Perception 10
Languages Common, Sylvan, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 14000 sp. 1 Minor magic item.


Social Check DCs


John Garfield, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he has a large black mantle and cape that has been intricately interwoven into his blue robe. His long brown hair reaches down to his waist. He wears an eyepatch.

Personality: John is depressed about a lot of things. He tends to be a nihilist. He invites people to come help in his community garden.

History: John was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now spends his time doing works of charity.

Motivation: He desires power and/or immortality.

Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Poor, Adventurer. Occupation: Glassblower

Voice: Speaks with squeezed throat

Attributes [hide]

John Garfield, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1400 sp. 1 Masterwork Common Melee.


Social Check DCs


Alexandre Crawford, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His brown hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has all his life been fascinated with writing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Alexandre took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Stableman for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions; and sabotage a competitor

Ideals: Optimist, Artistic, Gifted. Bonds: Job, Religious. Occupation: Stableman

Voice: Australian accent

Attributes [hide]

Alexandre Crawford, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)10 (+0) 15 (+2)15 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2400 sp.


Social Check DCs


Theodoric Woods, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a white shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His silver hair is lengthy and is close to two feet long. His green unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. Theodoric was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Theodoric decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He moves from town to town, unable to find a place to settle.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur. Flaws: Disease. Bonds: Immigrant, Enemies, Criminal record. Occupation: Fletcher

Voice: Speaks with back of mouth

Attributes [hide]

Theodoric Woods, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 sp. Embroidered silk and velvet mantle with numerous moonstones (500 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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