Gerald Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses in black turtlenecks beneath a blue coat with grey slacks. His hair is long and chestnut with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. He has a dull look in his amber eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He got into the Marshal business at a young age. After coming to the age of reason, Gerald took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new marshal responsibilities is difficult
Ideals: Athletic, Justice, Gifted. Flaws: Depressed. Bonds: Job. Occupation: Marshal
Voice: Scandinavian accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 7 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 7 (-2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Banded mail.
Hunter Dryden, Male Human [Permalink]
Personal [hide]
Description: This man is typically in his Servant uniform. He is muscular with a powerful set of arms. His auburn hair is lengthy. His gray eyes dart from person to person to random spaces in the air.
Personality: Aggressive, abrasive, and angry, Hunter embodies much of what other species detest in the Humans. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Hunter was raised in a hard working conservative environment. A gifted student he started as a Dyer, but he got bored and became a Servant. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: To pay off his debts.
Flaws: Antagonistic. Bonds: Job, Criminal record, Debt. Occupation: Servant
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2200 sp.
Nicholas Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a lot of dark rich colors, with gold accents. His silver hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He exudes charisma. He is a tour de force of persuasion. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Nicholas lived on a farm with his father, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and to reunite with his absent father
Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Attractive, Family. Occupation: Marshal
Voice: Indian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 5 (-3) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate.
William Hackney, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in collared shirts and wears a proper scarf over his head. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes dart from person to person to random spaces in the air.
Personality: He will rave to anyone who will listen. He takes great joy in being the best Performer in town.
History: He was always a brilliant, if unscrupulous mind. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He tends to his Performer job now, and dutifully fulfills any obligations he has.
Motivation: An old rival family wants him found; and to reunite with his old friends
Ideals: Logical. Flaws: Insane. Bonds: Job, Adventurer, Family. Occupation: Performer
Voice: Indian accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 7
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 12 (+1) | 13 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 400 gp.
Gilbert Berkeley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears very tight pants and wife beaters, though occasionally he sports a red coat. His auburn hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and to share knowledge with the world
Ideals: Artistic. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Nature. Occupation: Roofer
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Druidic, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 500 gp. Blue quartz (10 gp). Freshwater pearl (10 gp). Chrysoberyl (140 gp). 1 Minor magic item.
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