Ernest Reed, Male Human [Permalink]
Personal [hide]
Description: A 5'11" southern man, he is wearing a long, tan, dusty cloak. His hair is black and curly. His half smiles and blue eyes are beguiling and draw you in.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is skeptical of what others tell him and is slow to trust.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Meet up once more with his childhood friend; and he is currently in port desperately looking for someone to get him out
Ideals: Passionate. Flaws: Shy. Bonds: Attractive, Immigrant, Adventurer, Slave. Occupation: Assassin
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 39 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 18 (+4) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 80 pp. 1 Chain shirt. 1 Banded mail. 1 Darkwood Buckler.
Bertram Altham, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He is well dressed, constantly wearing a grey suit, brown shirt, and green tie. His red hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.
Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Bertram hails from a village terrorized by brigands. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by brigands. Bertram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: He doesn't get along with people that don't share his tastes; and his religion dominates his actions
Ideals: Impeccable. Bonds: Religious, Enemies. Occupation: Body Guard
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Adelard Tindall, Male Human [Permalink]
Personal [hide]
Description: This man usually wears his brown robe and has his dagger always slung over his shoulder, and sports empty pouches on his belt. He has styled his chestnut hair well, parting it to the right. His skin is flawless and his blue eyes scan people very quickly.
Personality: Adelard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in the north. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Extrovert. Flaws: Forgetful. Bonds: Attractive, Immigrant, Debt. Occupation: Apothecary
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 70 pp.
Jocelyn Tinley, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, and carries scimitars. His moppish black hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A deeply religious man he believes everything happens for a reason. He pushes his goals aggressively. He is also a coward if confronted.
History: Jocelyn was born with his mother's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He is untrained/undisciplined, which makes him dangerous.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Fighting. Flaws: Insane, Fearful. Bonds: Attractive, Religious. Occupation: Spice Merchant
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 7000 cp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item.
Clerebold Enfield, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears baggy white pantaloons and a green scarf. He is bald on top and has large brown tufts of hair around his ears. His gray eyes dart from person to person.
Personality: Clerebold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to loving parents in a slum to the south. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to work out more often; and a strong sense of loyalty to human people
Ideals: Athletic, Extrovert. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Painter
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 5 (-3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: Citrine (80 gp). Jasper (80 gp).
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