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Advanced [show]


Richard Fulton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. He has wavy black hair. He has green eyes and a brown hat with a blue feather.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane. Bonds: Religious, Mentor, Adventurer. Occupation: Apothecary

Voice: Dutch accent

Attributes [hide]

Richard Fulton, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)9 (-1) 13 (+1)10 (+0)
Skills Intimidation +2, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Darkwood Shield.


Social Check DCs


Simon Marlee, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tan Stetson hat and tan clothes. His chestnut hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He now spends his time doing works of charity.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Ideals: Gifted, Philantrophist. Bonds: Attractive, Criminal record, Family. Occupation: Baker

Voice: Tuts and clicks tongue

Attributes [hide]

Simon Marlee, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Simple lock. 1 Masterwork Musical instrument.


Social Check DCs


Roger Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tight fitting yellow shirt and pants. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has gleaming, smiling hazel eyes.

Personality: He is fixated on the number 11. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A true patriot, Roger would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the west, but his parents moved at a very young age to the east. There was a wharf not far from home where he often wandered off to fish. He left for the west, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Military, Immigrant, Nature, Enemies. Occupation: Slave Trader

Voice: Booming voice

Attributes [hide]

Roger Gentry, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)14 (+2) 9 (-1)10 (+0)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Terran, Celestial
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Percival Tatum, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male sports grey clothing, slightly heavier than average wear. He is tall, broad shouldered and powerfully built. He has a long brown beard with little hanging trinkets. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is calm most of the time but flees social interaction. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Percival studied abroad. He was taken as a slave by a traveling circus and forced to perform Being a Servant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Slave, Criminal record. Occupation: Servant

Voice: Loud with bravado

Attributes [hide]

Percival Tatum, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)11 (+0) 10 (+0)8 (-1)
Skills Acrobatics +2, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Arnold Elton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a green armored body suit, with a simple black line shooting up and back down. His hair is red and curly. He is baby faced.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Tanner

Voice: Relaxed voice

Attributes [hide]

Arnold Elton, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)12 (+1) 15 (+2)10 (+0)
Skills History +3, Stealth +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 18000 cp. Iolite (70 gp).


Social Check DCs

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