Reynard Atterton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is matted, messy, and big. His blue eyes are passionate and lively.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Reynard is combative with any and all who dare try his patience in the slightest.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Performer
Voice: American accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Theodoric Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his black hair in a flapper bob. He wears a mask on his face.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Theodoric enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Theodoric lived on a farm with his mother, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his sister's freedom.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Family, Job. Occupation: Shipwright
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Fire opal pendant on a fine gold chain (700 gp). Silver comb with moonstones (300 gp). 1 Breastplate. 1 Half-Plate. 1 Breastplate.
Arnold Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is physically well-built. His brown hair is kept up in a ponytail inside a top hat. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is frequently practicing swordplay.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by goblins. Arnold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Nothing but the best is good enough for him; and he wants nothing more than to rejoin the army
Ideals: Joker, Impeccable. Flaws: Addict. Bonds: Military, Rich, Enemies. Occupation: Performer
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2700 sp.
Wymar Rayden, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a well pressed and immaculate suit (or dress). His red hair is greasy and uncared for. He has a dull look in his violet eyes.
Personality: Eccentric and domineering, Wymar will drive conversation. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found
Ideals: Extrovert. Flaws: Ugly. Bonds: Family, Religious, Mentor. Occupation: Fortune-teller
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Coral (40 gp). 1 Minor magic item.
Theodoric Branson, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is short and red. His green eyes peer out from beneath his Stetson brown hat.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Sold as a small child to a brothel owner, Theodoric was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He inherited the family business which he has now maintained for 10 years.
Motivation: He seems to be bored by most things; and balancing his hectic life and new barkeep responsibilities is difficult
Flaws: Mundane. Bonds: Rich, Job, Mentor, Family. Occupation: Barkeep
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2
Possessions: 4000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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