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NPC Generator

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Advanced [show]


Bertram Darby, Male Human [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents. He is muscular with a powerful set of arms. His brown hair is styled in orderly dreadlocks. His skin is flawless and his hazel eyes scan people very quickly.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He plays an instrument quite well.

History: Sold as a small child to a necromancer, Bertram was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has never given up on his singing dream.

Motivation: Balancing his hectic life and new Engraver responsibilities is difficult.

Ideals: Artistic. Flaws: Cynical. Bonds: Attractive, Mentor, Nature. Occupation: Engraver

Voice: Strong lisp

Attributes [hide]

Bertram Darby, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)12 (+1) 8 (-1)6 (-2)
Skills Athletics +2, Insight +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 26000 cp. 1 Minor magic item.


Social Check DCs


Henry Tenley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears loose pants and a collared shirt complete with sweater beneath his coat, he is not a threatening figure. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in the south to a Actor, Henry learned a great deal about his father's area of expertise. He moved out east to avoid the crime he committed. He left for the south, certain he would find work there.

Motivation: Expand his business; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Depressed. Bonds: Criminal record, Job, Immigrant. Occupation: Actor

Voice: Italian accent

Attributes [hide]

Henry Tenley, Male Human Fighter 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)11 (+0) 14 (+2)13 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Peter Easton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears a blue shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His left leg appears badly burned and disfigured. His chestnut hair is knotted and matted. He has gray eyes and a blue hat with a brown feather.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not believe in violence as a means to an end. He is a dedicated Weaver but believes his peers are too gung-ho.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Joker, Pacifist. Bonds: Religious, In love. Occupation: Weaver

Voice: Russian accent

Attributes [hide]

Peter Easton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Gunter Merton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a worn and beaten armor. His black hair is still thick. His gray eyes dart from person to person to random spaces in the air.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Disease, Insomniac. Bonds: Immigrant, Family. Occupation: Masseuse

Voice: Soothing and warm

Attributes [hide]

Gunter Merton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 16 (+3)10 (+0) 17 (+3)15 (+2)
Skills Nature +2, Sleight of Hand +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Percival Birkenhead, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is dressed in an above average manner. He is an epitome of beauty. His hair is silver and curly. He wears crescent spectacles with a black brim.

Personality: Always inclined to offer people food he seems plenty friendly. He invites people to come help in his community garden.

History: Percival was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He inherited the family business which he has now maintained for 10 years.

Motivation: To reunite with his old friends; and to be a sculptor again

Ideals: Philantrophist. Flaws: PTSD. Bonds: Attractive, Job, Adventurer. Occupation: Laborer

Voice: Deep voice with rolling R's

Attributes [hide]

Percival Birkenhead, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)7 (-2) 10 (+0)15 (+2)
Skills Perception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 18000 cp. Violet garnet (700 gp). Aquamarine (700 gp). Aquamarine (700 gp). 1 Breastplate. 1 Darkwood Shield. 1 Breastplate.


Social Check DCs

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