Conrad Harper, Male Human [Permalink]
Personal [hide]
Description: This man wears a violet broad hat and violet clothes. He has a penchant for wearing a ring with an oversized amber on his right hand. He wears his silver hair up in a very large beehive style do. His face is scarred and worn.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.
History: He was born in the south. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist, Persistence. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Junk Dealer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Anselm Vance, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He very much looks the part of a Tailor. His auburn hair is lengthy and is close to two feet long. His hazel eyes are slightly larger than normal.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He comes from a rich eastern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Balancing his hectic life and new Tailor responsibilities is difficult; and he has a crush on the local carpenter
Ideals: Philantrophist. Bonds: Job, Attractive, Rich, Has a crush. Occupation: Tailor
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 10 pp.
Adam Beitz, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears baggy green pantaloons and a black scarf. His hair is long and red with streaks of black, and is pulled back with small green clips. His beard is black, braided, and well cared for. His eyes are likewise violet.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is lazy, self-centered, vain, and jealous.
History: Adam was raised in a hard working conservative environment. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He now owns his own business.
Motivation: To pay off his debts; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Job, Debt. Occupation: Painter
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: Red-brown spinel (60 gp). 1 Minor magic item.
Arnold Harrington, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing the road beaten gear of a warrior. With a patchy chestnut beard and wild chestnut hair. His ears are large.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is skeptical of what others tell him and is slow to trust.
History: He was born in the south, but his parents moved at a very young age to the north. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: He seems to be bored by most things; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting. Flaws: Ugly, Shy, Mundane. Bonds: Immigrant, Criminal record. Occupation: Glassblower
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 50 pp.
Diggory Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his auburn hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Diggory is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born blind and as such lacked many opportunities for work. Diggory was born on a far northern forest where he grew up under the tutelage of his mother, an expert Ploughman. He moves from town to town, unable to find a place to settle.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Antagonistic, Disease. Bonds: Adventurer, Family, Immigrant. Occupation: Ploughman
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 16 (+3) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 100 gp.
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