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Dustin Darby, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and a wedding ring on his left hand. He has shaved his head bald. His thin eyebrows rest above his beady brown eyes.

Personality: Dustin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dustin took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his absent father.

Ideals: Extrovert. Flaws: Ugly. Bonds: In love, Family, Nature, Immigrant. Occupation: Doctor

Voice: Aggressive tone

Attributes [hide]

Dustin Darby, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)11 (+0) 17 (+3)9 (-1)
Skills Perception +5, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1800 sp.


Social Check DCs


Adam Graeme, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has done his best to style his red hair to look like a famous performer. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Joker, Fighting. Bonds: Adventurer, Attractive, Rich. Occupation: Stableman

Voice: Voice breaks

Attributes [hide]

Adam Graeme, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)11 (+0) 15 (+2)16 (+3)
Skills History +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 17000 sp. Peridot (30 gp). Blue quartz (5 gp). Fire opal (1200 gp). Hematite (5 gp).


Social Check DCs


Robert Clare, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a fancy white suit. His hair is chestnut and curly. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Athletic, Justice, Fighting. Flaws: Addict. Bonds: Attractive, Nature. Occupation: Barkeep

Voice: Indian accent

Attributes [hide]

Robert Clare, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)9 (-1) 14 (+2)18 (+4)
Skills Insight +4, Intimidation +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Theobald Peyton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man very much looks the part of a Servant. His hair, while still mostly blonde, has prominent grey streaks. His green eyes peer out from beneath his wide-brimmed tan hat.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has all his life been fascinated with writing.

History: The child of a Seamstress, who enjoyed hunting, Theobald was taken on many hunting expeditions. Through the years after Theobald was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Theobald's father didn't care for him much, and the feeling was mutual. He was always very intelligent and has formed a secret society of specialists.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Antagonistic, Secretive. Bonds: Job, Nature. Occupation: Servant

Voice: Raspy

Attributes [hide]

Theobald Peyton, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)11 (+0) 12 (+1)15 (+2)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Anselm Richie, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a black and pastel robe with the hood down. He carries with him a set of axes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He sports a long red beard, and similarly colored long hair. He has a tattooed face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted he never wanted to apply himself. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting, Justice, Gifted. Flaws: Shy. Bonds: Rich. Occupation: Mayor

Voice: High pitched, excited

Attributes [hide]

Anselm Richie, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)18 (+4) 11 (+0)13 (+1)
Skills Deception +3, Survival +2
Senses Passive Perception 10
Languages Common, Terran, Draconic, Dwarven, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Embroidered silk and velvet mantle with numerous moonstones (600 gp). Silver ewer (50 gp). Large well-done wool tapestry (200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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