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NPC Generator

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Advanced [show]


Alexandre Tatum, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His long golden hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a necromancer, Alexandre was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker. Flaws: Depressed. Bonds: Immigrant, Job, Mentor. Occupation: Merchant

Voice: Sensual and smooth

Attributes [hide]

Alexandre Tatum, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)11 (+0) 13 (+1)6 (-2)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Reynard Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He is portly but not overly obese. He has a long brown beard with little hanging trinkets. He is baby faced.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with finding treasure.

History: Born in a small village he learned the ways of the warrior from his mother. When money was particularly tight he was walking through alleys when he overheard a Baker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Ideals: Optimist, Fighting. Bonds: Adventurer, Poor, Family. Occupation: Baker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Reynard Enfield, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 14 (+2)11 (+0) 11 (+0)17 (+3)
Skills Acrobatics +3, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 3 Alchemist’s fire.


Social Check DCs


Gilbert Weld, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is well dressed, but even with his fine clothing he looks run-down. He wears a feathered hat to hide his balding. He wears large thick round spectacles.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Gilbert is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Gilbert has worked very hard to control his curse. He has dedicated himself to building a better trade route.

Motivation: An old rival family wants him found; and to be a scribe again

Ideals: Passionate. Flaws: Disease. Bonds: Family, Adventurer, Job. Occupation: Fortune-teller

Voice: Sensual and smooth

Attributes [hide]

Gilbert Weld, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)7 (-2) 14 (+2)10 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Good lock. 1 Silver holy symbol. 1 Bullseye lantern.


Social Check DCs


Frederick Carlisle, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is long and golden with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His eyes are amber and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also has developed a complete distrust of the Dilettante profession.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his father's forge. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: Further expansion of business; and obtaining odd cultural human artifacts is his passion

Flaws: Disease. Bonds: Rich, Immigrant, Job, Adventurer. Occupation: Mercenary

Voice: Voice breaks

Attributes [hide]

Frederick Carlisle, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)12 (+1) 16 (+3)12 (+1)
Skills Athletics +3, History +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. An abacus with copper, silver and gold markers (80 gp). Fire opal pendant on a fine gold chain (700 gp).


Social Check DCs


Kody Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears a grey shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He wears his hair in dreadlocks. His blue eyes are slightly larger than normal.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Kody lived on a farm with his mother, near the main road leading to a nearby town. His mother took him hunting and taught him how to get in the mind of other creatures. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Impeccable. Bonds: Job, Family, Nature, Criminal record. Occupation: Sellsword

Voice: Boston accent

Attributes [hide]

Kody Cumberbatch, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)10 (+0) 10 (+0)18 (+4)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp.


Social Check DCs

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