Tim Weld, Male Human [Permalink]
Personal [hide]
Description: He has a large yellow mantle and cape that has been intricately interwoven into his black robe. He carries with him a set of shields, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is silver. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: While he acts the brute, he is far gentler than he would appear. He has a habit of throwing himself into exceedingly dangerous situations.
History: Sold as a small child to a brothel owner, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Many dire rats want him driven away; and seeks redemption
Ideals: Fighting. Flaws: Impulsive. Bonds: Mentor, Criminal record, Enemies. Occupation: Sculptor
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Heavy wooden shield. 1 Chain shirt.
Alex Langston, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'4" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is lengthy. His ears are large.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He plays an instrument quite well.
History: He was born into a rich family. As a young adult he joined a group advocating for an improvement in Human conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A strong sense of loyalty to Human people; and he has money and likes to spend it
Ideals: Joker, Artistic. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Apothecary
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2100 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Alex Blakeley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He has dyed his greying golden hair a little too much giving a sharp golden color. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Alex was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Immigrant, Poor. Occupation: Barber
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. Tiger eye turquoise (14 gp).
Alexandre Garrick, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is long and golden with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. He tend to wears goggles to shield his eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He pushes his goals aggressively. He is also a coward if confronted.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. By chance he met his sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his sister; and he's looking for his big break
Ideals: Optimist, Gifted. Flaws: Ugly, Fearful. Bonds: Adventurer, Family. Occupation: Performer
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 17 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Druidic, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 1700 sp. 4 Thunderstones.
Charles Milton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears dark leathers with embroidery. His head has been shaved. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Charles will drive conversation. He is obsessed with a lost civilization.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Engraver father left him crippled. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Athletic, Extrovert. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Fortune-teller
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp.
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