Everard Alby, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tight fitting blue shirt and pants. He wears his hair in dreadlocks. His eyes are likewise amber.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: A strong sense of loyalty to Human people; and to be a spy again
Ideals: Impeccable, Philantrophist. Flaws: Racist. Bonds: Mentor, Job. Occupation: Map Maker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 7 (-2) | 11 (+0) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. Freshwater pearl (4 gp). Rhodochrosite (4 gp).
Gerard Ainsley, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and sports empty pouches on his belt. His golden hair is matted, messy, and big. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He is a Maurezhi in disguise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He moves from town to town, unable to find a place to settle.
Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion
Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Adventurer, Immigrant, Family. Occupation: Spice Merchant
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Rolf Chester, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is wearing colorful clothing, dressed as a Bather. His whole body is exceptionally muscular. His long auburn hair is drawn into a two foot long braid. This brown eyed southerner is not easily forgotten.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of a Sculptor, who enjoyed hunting, Rolf was taken on many hunting expeditions. Rolf was born on a far southern forest where he grew up under the tutelage of his mother, an expert Bather. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: He feels that his past leaves him morally obligated to help; and he has passion for adventuring and risk
Flaws: Insomniac, Secretive. Bonds: Immigrant, Nature, Adventurer, Criminal record. Occupation: Bather
Voice: Eastern European accent
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp. Brown-green garnet (40 gp).
Raymond Copeland, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems. He has wavy brown hair. His brown eyes dart from person to person to random spaces in the air.
Personality: He is happy with his job as a Actor. He turns his eye from what people do, preferring to live and let live. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Raymond was born with his father's beautiful face. Raymond liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now owns his own business.
Motivation: To pay off his debts; and further expansion of business
Bonds: Rich, Job, In love, Attractive, Nature, Debt. Occupation: Actor
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 9 (-1) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. An abacus with copper, silver and gold markers (80 gp). A roughly beaten golden orb (80 gp). 2 Antitoxin. 2 Antitoxin.
Balimaar Enfield, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is portly but not overly obese. His hair is chestnut and curly. His amber eyes are passionate and lively.
Personality: He dislikes all the random violence that takes place in the south. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born on a small isolated farm. Balimaar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality.
Ideals: Pacifist. Flaws: Depressed. Bonds: Rich, Adventurer, Nature. Occupation: Actor
Voice: Indian accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +3
Possessions: 400 gp.
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