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NPC Generator

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Advanced [show]


Patrick Brixton, Male Human [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a brown coat with grey slacks. He has a moderate pudge and is not very fit. He has wavy black hair. His thin eyebrows rest above his beady violet eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is afraid of women and trembles around them

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. His father was a soldier and died while he was still young. Patrick was left his father's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Ugly, Shy. Bonds: Job, Rich, Military. Occupation: Marshal

Voice: Spanish accent

Attributes [hide]

Patrick Brixton, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)10 (+0) 17 (+3)15 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 18000 cp. 1 Minor magic item.


Social Check DCs


Ralf Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a silver handlebar mustache and slicked back silver hair. His face is covered beneath a completely black helmet.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Justice. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Engraver

Voice: Scandinavian accent

Attributes [hide]

Ralf Bradshaw, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)11 (+0) 6 (-2)10 (+0)
Skills Acrobatics +5, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1

Possessions: 100 gp. Alexandrite (300 gp). Aquamarine (300 gp).


Social Check DCs


Dean Blyth, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears just a grey suit. His blonde hair is long and unkept. His face is covered beneath a completely black helmet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a Servant, his mother struggled to pay the bills. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Terse. Bonds: Poor. Occupation: Barber

Voice: Booming voice

Attributes [hide]

Dean Blyth, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)16 (+3) 12 (+1)17 (+3)
Skills Acrobatics +2
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2600 sp.


Social Check DCs


Tim Brixton, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a green armored body suit, with a simple tan line shooting up and back down. His skin is also unnaturally pale. His white hair is matted, messy, and big. His eyes are likewise green.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. During his travels, Tim and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Tim discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Tim fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Mercenary

Voice: Middle-eastern accent

Attributes [hide]

Tim Brixton, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)11 (+0) 12 (+1)12 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 35000 sp.


Social Check DCs


Randal Van Es, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. His chestnut hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and he has money and likes to spend it

Ideals: Disciplined, Persistence. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Sailor

Voice: Can't modulate volume

Attributes [hide]

Randal Van Es, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)16 (+3) 11 (+0)14 (+2)
Skills Animal Handling +2, Nature +5
Senses Passive Perception 10
Languages Common, Auran, Sylvan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 7000 cp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs

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