Gilbert Alton, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel cloak and cross-gartered brown stockings. His skin is fair and his fingers are delicate and long. His auburn hair is still thick. This hazel eyed southerner is not easily forgotten.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is a very good compulsive liar and kleptomaniac.
History: A powerful necromancer made him what he is. He moved from fad to fad and when he turned 15 he discovered poetry. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To protect his home; and he feels that his past leaves him morally obligated to help
Ideals: Artistic. Bonds: Enemies, Criminal record, Mentor, Guardian. Occupation: Apothecary
Voice: Speaks in third person
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Ralf Southey, Male Human [Permalink]
Personal [hide]
Description: He wears a black collared shirt and tan pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has styled his black hair well, parting it to the left. His green eyes lackadaisically let the world flow into them.
Personality: He is almost excessively polite to everyone, even when angry. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: A powerful necromancer made him what he is. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Sailor for hire.
Motivation: Obtaining odd cultural Human artifacts is his passion; and sabotage a competitor
Flaws: Shy, Fearful. Bonds: Mentor, Job, Adventurer. Occupation: Sailor
Voice: Booming voice
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp.
Shane Gyula, Male Human [Permalink]
Personal [hide]
Description: He typically wears brown cloth garments or leather armor. He is bristling with hidden weapons, mostly halberds and whips. His golden hair, when down, is lengthy. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born several months after his father was called into army service. In his 12th year, his parents were killed by a gnolls raid, leaving Shane alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Many gnolls want him driven away; and he wants revenge against gnolls
Bonds: Criminal record, Attractive, Enemies, Job, Military. Occupation: Seamstress
Voice: Low range voice
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Terran, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp.
Solomon Ainsley, Male Human [Permalink]
Personal [hide]
Description: He wears a blue tunic with tan highlights, and long black pants that bunch up around his shoes. His hair is long and golden with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While he acts the brute, he is far gentler than he would appear. He is able to fit into much smaller and tighter spaces than normal.
History: Solomon was born the youngest of three triplets. His childhood dream was to be a Laborer, but he was a colossal failure. He became a Glassblower soon after.
Motivation: Retire the richest man in the east; and marry his brother to traveling adventurers
Ideals: Fighting, Gifted, Entrepeneur. Bonds: Family, Job. Occupation: Glassblower
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 10 (+0) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 16000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Charles Westbrook, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a white armored body suit, with a simple tan line shooting up and back down. His black hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Calm and collected, he is a well trained Courier. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Courier and found it very stressful. He tends to his Courier job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business.
Flaws: Ugly. Bonds: Job, Family, Mentor. Occupation: Courier
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 11 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 7 (-2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +2
Possessions: 14000 cp.
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Their contribution stands as a beacon of hope for all adventurers!