Solomon Wharton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His long blonde hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As long as the job gets done he does not care how it got done.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He is currently in port desperately looking for someone to get him out; and he doesn't get along with people that don't share his tastes
Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Slave, Immigrant. Occupation: Bowyer
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: Rock crystal (80 gp). 1 Minor magic item.
Miles Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a clover on it. He has shaved his head bald. He has a tattooed face.
Personality: Calm and collected, he is a well trained Hunter. Animals are drawn to him, and he is able to talk to them.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Miles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Miles. He has taken up work as a Hunter and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted, Fighting. Flaws: PTSD. Bonds: Job, Criminal record. Occupation: Hunter
Voice: Sounds elderly
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 200 gp. Deep blue spinel (200 gp). 1 Minor magic item.
Hugh Kimberly, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a brown cloak and cross-gartered blue stockings and is in decent physical shape. He wears his auburn hair up in a very large beehive style do. He wears crescent spectacles with a black brim.
Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the west to a Adventurer, Hugh learned a great deal about his father's area of expertise. He was taken from his home at a very young age. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Bonds: Job, Slave, Adventurer, Criminal record. Occupation: Adventurer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 7 (-2) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Halfling
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Manfred Blackwood, Male Human [Permalink]
Personal [hide]
Description: A 5'3" eastern man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has all his life been fascinated with dancing.
History: Manfred was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their daughter. He worked as a Banker, and he later adopted a second daughter.
Motivation: Money/treasure; and an old rival family wants him found
Ideals: Justice, Artistic, Fighting. Flaws: Insomniac. Bonds: Rich, Family. Occupation: Banker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 700 sp. Chalcedony (20 gp). Rhodochrosite (14 gp).
Aldous Stapleton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears professional attire. Beneath his clothing is a huge mess of scar tissue. He keeps his long chestnut hair kept up in a rat tail. His eyes are gray.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A powerful necromancer made him what he is. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Aldous and his spouse have recently divorced.
Motivation: Wants a kiss.
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Slave, Mentor. Occupation: Guard
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 600 sp. 1 Masterwork Artisan’s tools.
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