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Advanced [show]


Wymar Wallace, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He is wearing the road beaten gear of a warrior, and his gloved hand is found clutching a club. His hair is cut close to his head. He has a dull look in his gray eyes.

Personality: His tongue was cut out and he uses sign language. He has a minor phobia of water and hates getting wet.

History: The child of a Scribe, who enjoyed hunting, Wymar was taken on many hunting expeditions. Wymar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wymar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He feels threatened by others; and to clean up the streets

Ideals: Fighting. Flaws: Disease, Fearful. Bonds: Nature, Criminal record, Guardian. Occupation: Engraver

Voice: Posh accent

Attributes [hide]

Wymar Wallace, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)10 (+0) 14 (+2)9 (-1)
Skills Arcana +2, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


William Fulton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear grey tank tops with white pants. His hair is blonde and curly. He has gleaming, smiling brown eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the east to a Doctor, William learned a great deal about his father's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He then took over the family business and is one of the better Doctor for hire.

Motivation: Expand his business.

Ideals: Athletic, Entrepeneur. Flaws: Emotional. Bonds: Job, In love. Occupation: Doctor

Voice: Russian accent

Attributes [hide]

William Fulton, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 16 (+3)15 (+2)
Skills Animal Handling +5, Performance +4
Senses Passive Perception 13
Languages Common, Undercommon, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Simon Royston, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears grey trousers with black and blue striped suspenders. He wears various colorful collared shirts. His blonde hair and beard is wavy and long. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born into a rich family. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He has money and likes to spend it.

Ideals: Joker. Flaws: Addict. Bonds: Rich, Immigrant, Enemies. Occupation: Guard

Voice: Switch between two voices

Attributes [hide]

Simon Royston, Male Human Fighter 5
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 18 (+4)14 (+2) 14 (+2)11 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Henry Moreno, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has red hair. His face is scarred and worn.

Personality: He dislikes all the random violence that takes place in the north. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Henry grew up listening to his mother's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: Rich, Adventurer, Family. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Henry Moreno, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Deception +1, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ralf Yeardley, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. He is physically well-built. His golden hair is unkempt and raggedy. His eyes are blue and catlike.

Personality: He is calm most of the time but flees social interaction. He is an amazing painter.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Criminal record. Occupation: Ploughman

Voice: Italian accent

Attributes [hide]

Ralf Yeardley, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)10 (+0) 15 (+2)10 (+0)
Skills Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs

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