Ernest Lancaster, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is cut close to his head. His brown eyes peer out from beneath his top brown hat.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is frequently practicing swordplay.
History: He was raised in a plains tribe. Ernest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A strong sense of loyalty to Human people; and he wants nothing more than to rejoin the army
Flaws: Sensitive, Racist. Bonds: Military, Nature, Adventurer. Occupation: Armorer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 4 (-3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Golden yellow topaz (900 gp). Alexandrite (900 gp). Red-brown spinel (80 gp).
William Bradford, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a large grey jacket. His hair is always cut to a buzz. He has hazel eyes and a grey hat with a blue feather.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He plays an instrument quite well.
History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Ideals: Artistic. Flaws: Antagonistic, Mundane. Bonds: Poor, Criminal record. Occupation: Mercenary
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 18 (+4) | 13 (+1) | 13 (+1) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 23000 cp. Star ruby (600 gp).
Clerebold Prescott, Male Human [Permalink]
Personal [hide]
Description: This southern man wears skinny pants and wears a green and brown robe with the hood down. His clothes are grease stained in places. He wears a small hat to cover his moderate length chestnut hair. His violet unseeing eyes seem to look past you.
Personality: Abrasive and pushy, he has a hard time making friends. He is skeptical of what others tell him and is slow to trust.
History: He was born blind and as such lacked many opportunities for work. A few years later when the east was not economically sound they moved to his current location. After a long history of fighting, Clerebold and his spouse have recently divorced.
Motivation: Regain custody of his daughter; and he's repulsed by the pc
Flaws: Disease, Antagonistic, Shy. Bonds: Poor, Immigrant. Occupation: Shoemaker
Voice: Pronounces O like U
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Blue star sapphire (800 gp). 1 Half-Plate.
Gerard Merton, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting blue shirt and pants. He carries with him a set of spears, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is knotted and matted. His eyes are a pleasant green.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a poor family in the city he treasured whatever gifts he got. Like his mother and his sister before him, after school he went straight into learning to become a Dyer. He's also a talented Layabout, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Optimist. Flaws: Shy. Bonds: Poor, Job. Occupation: Dyer
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Robert Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow tunic with black highlights, and long red pants that bunch up around his shoes. He keeps his chestnut hair in a flapper bob. His eyes are a pleasant gray.
Personality: He loves telling others what to do and how they should feel about things. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His mother raised him in a mountain cabin. He was taken from his home at a very young age. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To clean up the streets; and expand his business
Ideals: Opinionated. Bonds: Slave, Nature, Job, Guardian. Occupation: Bowyer
Voice: Breathy voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
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