Shane Chatham, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a perfectly clean shirt and pair of pants. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are amber and he is always smoking a pipe.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. The war was a terrible time for him, and Shane does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Shane hails from a village terrorized by illithids. In his 14th year, his parents were killed by a illithids raid, leaving Shane alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Shane and his spouse have recently divorced.
Motivation: He loathes his own lifestyle; and revenge
Flaws: Antagonistic, Depressed. Bonds: Attractive, Rich, Military, Enemies. Occupation: Gardener
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 900 sp. Moss agate (16 gp). 4 Thunderstones. 4 Acid flasks.
Rolf Colby, Male Human [Permalink]
Personal [hide]
Description: This southern man wears light armors faded through time and improper care. His clothes are grease stained in places. He wears his golden hair up. He has green eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a small toy that he constantly fidgets with.
History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and retire the richest man in the south
Flaws: Antagonistic, Addict. Bonds: Poor, Immigrant. Occupation: Herbalist
Voice: Old thin voice
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 7 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Theodoric Walcott, Male Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he is wearing a long, tan cloak. His blonde hair, when down, is lengthy. He has green eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is an amazing painter.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His necromantic abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable
Ideals: Optimist, Gifted. Flaws: Insane. Bonds: Military, Criminal record. Occupation: Barkeep
Voice: Posh accent
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Terran, Draconic, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 12000 cp. 1 Darkwood Shield. 1 Masterwork Light steel shield.
Miles Winterbourne, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a green costume with the symbols of the sun god on his torso. His red hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Animals are drawn to him, and he is able to talk to them.
History: He was born at the edge of vast plains. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying brother.
Motivation: He's in love; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Armorer
Voice: Slurs words
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 9 (-1) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Dean Stafford, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears many layers of old clothing at all times. He has shaved his head bald. His green eyes dart from person to person to random spaces in the air.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Dean was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He got away from his former life and has fallen to alcoholism.
Motivation: A rival would like him out of the picture; and find a way to reverse the transformation of his brother
Flaws: Ugly, Sensitive, Addict. Bonds: Poor, Criminal record, Family. Occupation: Junk Dealer
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Hourglass. 1 Small steel mirror. 1 Magnifying glass.
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