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NPC Generator

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Advanced [show]


Randal Weston, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tight fitting yellow shirt and pants. He has styled his brown hair well, parting it to the right. He has amber eyes and a yellow hat with a violet feather.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Impeccable, Fighting. Bonds: Military, Slave, Family. Occupation: Barkeep

Voice: Mumbles to self between sentences

Attributes [hide]

Randal Weston, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 7 (-2)13 (+1) 14 (+2)13 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 19000 cp.


Social Check DCs


Guy Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a flattop hair cut. His eyes are green and he is always smoking a pipe.

Personality: Guy wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the south to a Butcher, Guy learned a great deal about his father's area of expertise. His childhood dream was to be a Priest, but he was a colossal failure. Days after completing his studies, news broke out that his hometown was attacked by goblins. Guy was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: To be a Priest again; and several ex partners dislike his way of doing things and want revenge

Ideals: Disciplined, Entrepeneur. Bonds: Job, Enemies. Occupation: Butcher

Voice: Scandinavian accent

Attributes [hide]

Guy Pinkerton, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)8 (-1) 12 (+1)16 (+3)
Skills Investigation +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 22000 cp. 1 Minor magic item.


Social Check DCs


John Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears a simple brown robe with black stripes complete with hood. He is physically well-built. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a criminal king-pin and mafia family When John reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a strong sense of loyalty to human people

Ideals: Fighting, Logical. Flaws: Racist. Bonds: Criminal record, Military. Occupation: Soapmaker

Voice: Low range voice

Attributes [hide]

John Blyth, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 7 (-2)15 (+2) 14 (+2)13 (+1)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 12
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 100 gp.


Social Check DCs


Balimaar Shelley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his whip. He has moderate length auburn hair. His eyes are hazel and he is always smoking a pipe.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot resist a sob story and will often dote over anyone who has one.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Balimaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Balimaar's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Balimaar and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to protect his home

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Junk Dealer

Voice: Ums and uhs a lot

Attributes [hide]

Balimaar Shelley, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 16 (+3)11 (+0) 8 (-1)14 (+2)
Skills Performance +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 300 gp. Black star sapphire (500 gp). White pearl (80 gp). Violet garnet (800 gp). 1 Minor magic item.


Social Check DCs


Theobald Everleigh, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear blue pants and tee shirts. His white hair is knotted and matted. His eyes are likewise violet. His teeth are white and perfect.

Personality: He loves telling others what to do and how they should feel about things. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theobald is combative with any and all who dare try his patience in the slightest.

History: His father raised him in a mountain cabin. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is terrified, and will act out of fear; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Opinionated, Justice. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Doctor

Voice: Dutch accent

Attributes [hide]

Theobald Everleigh, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)15 (+2) 7 (-2)15 (+2)
Skills Arcana +4
Senses Passive Perception 8
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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