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Advanced [show]


Justin Kensley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a worn and beaten armor. His moppish blonde hair is in a traditional bowl cut. His eyes are brown.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has set out to sabotage the competition.

Motivation: He's looking for his big break; and sabotage a competitor

Ideals: Logical. Flaws: Antagonistic. Bonds: Mentor, Job, Adventurer. Occupation: Dyer

Voice: Speaks with back of mouth

Attributes [hide]

Justin Kensley, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 8 (-1)8 (-1) 15 (+2)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3100 sp. Golden pearl (60 gp). Lapis lazuli (5 gp).


Social Check DCs


Rolf Kelsey, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a robe, a symbol of the sun god around his neck, and a kukri on his belt. His hair is golden and very short. He has a tattooed face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Rolf was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Regain custody of his daughter; and an old rival family wants him found

Ideals: Fighting, Passionate. Bonds: Nature, Family, Job. Occupation: Fisher

Voice: Russian accent

Attributes [hide]

Rolf Kelsey, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)13 (+1) 11 (+0)6 (-2)
Skills Arcana +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 32000 sp.


Social Check DCs


Randal Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He carries with him a set of nunchakus on his belt, each one with a ruby on the hilt. He wears his golden hair up in a very large beehive style do. His face is scarred and worn.

Personality: He will rave to anyone who will listen. He is a font of random trivia from the lore and stories he has discovered

History: He was always a brilliant, if unscrupulous mind. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Logical. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Priest

Voice: Dark and ominous

Attributes [hide]

Randal Wordsworth, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 16 (+3)8 (-1)
Skills Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 15000 cp.


Social Check DCs


Wymar Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and carries whips. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are amber and catlike.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He got into the Apothecary business at a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Job, Adventurer. Occupation: Apothecary

Voice: High pitched and raspy

Attributes [hide]

Wymar Lindsey, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)16 (+3) 13 (+1)12 (+1)
Skills Arcana +5, Deception +3
Senses Passive Perception 11
Languages Common, Sylvan, Gnome, Aquan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gerard Blythe, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and his gloved hand is found clutching a halberd. His hair is chestnut, silky, and of moderate length. This gray eyed easterner is not easily forgotten.

Personality: He will rave to anyone who will listen. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gerard lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Insane, Impulsive. Bonds: Attractive, Family. Occupation: Map Maker

Voice: Jittery and nervous

Attributes [hide]

Gerard Blythe, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)8 (-1) 15 (+2)10 (+0)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 50 pp.


Social Check DCs

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