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NPC Generator

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Advanced [show]


Theodoric Wentworth, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a long, brown, dusty cloak. His moppish silver hair is in a traditional bowl cut. His fierce blue eyes like to dwell on things.

Personality: Theodoric speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of western immigrants he idolized his father. Theodoric was born on a far western island where he grew up under the tutelage of his father, an expert Jeweler. He now mingles about in high society.

Motivation: To end his boredom; and he is content

Ideals: Impeccable, Philantrophist. Flaws: Mundane. Bonds: Attractive, Immigrant, Rich. Occupation: Jeweler

Voice: High pitched and raspy

Attributes [hide]

Theodoric Wentworth, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 16 (+3)14 (+2) 14 (+2)11 (+0)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Terran, Orc
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2500 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Manfred Gyula, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his red hair up in a very large beehive style do. His green eyes peer out from beneath his top violet hat.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Manfred was born in the east. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by goblins. Manfred was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Someone believes him a fraud; and wants to have a good time and be beloved

Ideals: Entrepeneur, Optimist, Persistence. Bonds: Poor, Enemies. Occupation: Interpreter

Voice: Speaks in third person

Attributes [hide]

Manfred Gyula, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)15 (+2) 13 (+1)10 (+0)
Skills Stealth +2, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Kyle Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He wears a faded coat and loose pants complete with wide-brimmed hat. He has auburn hair. He has several tiny opal earrings on each ear.

Personality: Eccentric and domineering, Kyle will drive conversation. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shepherd arts, while his mother instructed him in etiquette, music and courtly manner. He was taken as a slave by a traveling circus and forced to perform He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Extrovert. Flaws: Disease. Bonds: Rich, Slave, Adventurer. Occupation: Shepherd

Voice: Spits words with contempt

Attributes [hide]

Kyle Eastaughffe, Male Human Fighter 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)12 (+1) 17 (+3)14 (+2)
Skills Animal Handling +5, Performance +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 600 gp.


Social Check DCs


Manfred Hayden, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear grey pants and tee shirts. He has shaved his head bald. His hazel eyes are slightly larger than normal.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gifted from a young age, Manfred studied abroad. His father was a mechanic, and taught him how to fix just about anything. He was granted divine powers by his dying brother.

Motivation: Retire the richest man in the north; and wants to work out more often

Ideals: Athletic, Joker, Entrepeneur, Gifted, Persistence. Occupation: Bookbinder

Voice: Gruff and masculine

Attributes [hide]

Manfred Hayden, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)4 (-3) 13 (+1)13 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 50 pp. Aquamarine (700 gp). Peridot (70 gp). Rhodochrosite (14 gp).


Social Check DCs


Everard Law, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has moderate length brown hair. He has violet eyes and a tan hat with a white feather.

Personality: He acts crazy and hedonistic. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Everard hails from a village terrorized by giants. Everard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has comitted a past crime that haunts him to this day; and someone believes him a fraud

Flaws: Hedonist. Bonds: Enemies, Adventurer, Criminal record. Occupation: Blacksmith

Voice: Dutch accent

Attributes [hide]

Everard Law, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)9 (-1) 6 (-2)12 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Darkwood Buckler. 1 Masterwork Light wooden shield.


Social Check DCs

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