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Advanced [show]


Ralf Middleton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears loose pants and a collared shirt complete with sweater beneath his coat. He is tall, broad shouldered and powerfully built. His golden hair is lengthy and is close to two feet long. His eyes are blue.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Stylist business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stylist work with an outfit from a few towns over. Stylist work suited him well, and with each successful project, he earned more gold and more respect from his peers. Due to his spouse's obsession with being a Ruler they were divorced and he won custody of their daughter. He worked as a Stylist, and he later adopted a second daughter.

Motivation: He has passion for adventuring and risk; and wants to open a new tavern

Ideals: Professionalism. Bonds: Attractive, Job, Family, Adventurer. Occupation: Stylist

Voice: Loud with bravado

Attributes [hide]

Ralf Middleton, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)11 (+0) 12 (+1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 600 sp.


Social Check DCs


Randal Altham, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. He carries a battered shortbow and tarnished mace as well. He wears a broad hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invites people to come help in his community garden.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Randal took refuge in the ruined castle and found the beat up mace and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Fighting, Optimist, Philantrophist. Bonds: Rich, Nature, Criminal record. Occupation: Healer

Voice: Scratchy, weak

Attributes [hide]

Randal Altham, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)16 (+3) 12 (+1)9 (-1)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Druidic, Giant, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Don Branson, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair, when down, is lengthy. He has brown eyes and a tan hat with a green feather.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is able to fit into much smaller and tighter spaces than normal.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is untrained/undisciplined, which makes him dangerous.

Motivation: To be a Stableman again; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Rich, Job. Occupation: Merchant

Voice: Excited and jittery

Attributes [hide]

Don Branson, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)10 (+0) 8 (-1)17 (+3)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Bertram Kensley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, typically a more casual-formal manner. His black hair has been sun bleached extensively. His eyes are gray.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gifted from a young age, Bertram studied abroad. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: Sabotage a competitor; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Carpenter

Voice: French accent

Attributes [hide]

Bertram Kensley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)5 (-3) 11 (+0)14 (+2)
Skills Acrobatics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Brass mug with jade inlays (500 gp).


Social Check DCs


Richard Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a grey armored body suit, with a simple black line shooting up and back down. He wears a colorful flower in his chestnut hair. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was a mechanic, and taught him how to fix just about anything. Since then, he has sought to make the best of life.

Motivation: To find somewhere to settle down.

Ideals: Optimist, Persistence. Flaws: Mundane. Bonds: Attractive. Occupation: Fisher

Voice: growls and snarls, animalistic

Attributes [hide]

Richard Hayhurst, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)13 (+1) 11 (+0)11 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs

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