Patrick Ashton, Male Human [Permalink]
Personal [hide]
Description: A 5'5" southern man, he wears a grey costume with the symbols of death on his torso. His long white hair reaches down to his waist. His green eyes have a joyful gleam in them most of the time.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: The child of a Fortune-teller, who enjoyed hunting, Patrick was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Patrick took refuge in the old dungeon and found the beat up dagger and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Patrick was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is terrified, and will act out of fear
Ideals: Joker, Philantrophist. Flaws: Fearful. Bonds: Nature, Enemies. Occupation: Ploughman
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 11 (+0) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 43000 sp. 1 Minor magic item.
Tim Mori, Male Human [Permalink]
Personal [hide]
Description: This man wears dark leathers with embroidery. He has a penchant for wearing a ring with an oversized amber on his left hand. His red hair is cut short with large spiked bangs in the front. His half smiles and gray eyes are beguiling and draw you in.
Personality: Eccentric and domineering, Tim will drive conversation. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Extrovert. Flaws: Impulsive. Bonds: Rich, Attractive, Military. Occupation: Knight
Voice: Slow speaker
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. 1 Average lock. 1 Masterwork Musical instrument.
Balimaar Hayley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. His white hair is cut short. His face is covered beneath a completely black helmet.
Personality: He has always had a great fascination with Human culture. Balimaar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Balimaar was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He then took over the family business and is one of the better Body Guard for hire.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Racist, Hedonist. Bonds: Job. Occupation: Body Guard
Voice: Raspy
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee.
Solomon Gentry, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, constantly wearing a black suit, white shirt, and tan tie. His long brown hair is drawn into a two foot long braid. His amber eyes are slightly larger than normal.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He plays an instrument quite well.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants revenge against dire rats; and he has a rivalry with the church that dominates his actions
Ideals: Artistic. Bonds: Immigrant, Enemies, Religious, Adventurer. Occupation: Painter
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Citrine (30 gp). Amethyst (80 gp). Peridot (30 gp). 1 Masterwork Musical instrument. 1 Good lock. 1 Crowbar.
Reynard Dalton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear tan pants and tee shirts. His golden hair is cut short. His eyes are amber.
Personality: Always inclined to offer people food he seems plenty friendly. He is harsh and unforgiving.
History: Born to a poor family in the city he treasured whatever gifts he got. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now spends his time doing works of charity.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Poor, Debt. Occupation: Miller
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
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