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NPC Generator

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Advanced [show]


Dean Charlton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple grey robe with green stripes complete with hood. He has a very tight haircut. His brown unseeing eyes seem to look past you.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a ruthless business man, a trait he acquired from his mother.

History: He was raised in a white middle class family as the only child. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting drow, the young Dean began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is content.

Ideals: Optimist, Entrepeneur. Flaws: Disease, Mundane. Bonds: Enemies. Occupation: Junk Dealer

Voice: Can't modulate volume

Attributes [hide]

Dean Charlton, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)12 (+1) 13 (+1)12 (+1)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 24000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trym Kimberley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is typically in his Banker uniform. His golden hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a small toy that he constantly fidgets with.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He became a Banker soon after.

Motivation: Further expansion of business; and wants to open a new tavern

Flaws: Addict. Bonds: Job, Poor, Attractive, Nature. Occupation: Banker

Voice: Rolls R's

Attributes [hide]

Trym Kimberley, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)13 (+1) 12 (+1)13 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Adelard Wakefield, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a brown handlebar mustache and slicked back brown hair. He has amber eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is able to fit into much smaller and tighter spaces than normal.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Joker, Gifted. Bonds: Religious, Attractive. Occupation: Spy

Voice: Slow speaker

Attributes [hide]

Adelard Wakefield, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Arnold Colton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a blue tunic with brown highlights, and long grey pants that bunch up around his shoes. Beneath his clothing is a huge mess of scar tissue. His hair is auburn and very short. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He feeds upon the attention of others.

History: The child of eastern immigrants he idolized his father. He was taken from his home at a very young age. By chance he met his brother recently and the two have been together since.

Motivation: He is wracked by social anxiety; and his spouse's relatives view him with great suspicion

Flaws: Shy, Fearful. Bonds: Slave, Attractive, Immigrant, Family. Occupation: Blacksmith

Voice: Scandinavian accent

Attributes [hide]

Arnold Colton, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)16 (+3) 14 (+2)16 (+3)
Skills Arcana +5, Investigation +5
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 16000 cp.


Social Check DCs


Shane Woods, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in a clean grey cloak covering his clean studded leather. His hair is blonde, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is overprotective of those who hire his services. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the east his family was never financially stable. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Flaws: Racist. Bonds: Attractive, Guardian, Adventurer, Poor. Occupation: Knight

Voice: Dutch accent

Attributes [hide]

Shane Woods, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)12 (+1) 11 (+0)10 (+0)
Skills Acrobatics +1, Survival +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs

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