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Advanced [show]


Adelard Dryden, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of glaives, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His small hat is riddled with cuts and holes. His eyes are brown and he is always smoking a pipe.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born in the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Spy

Voice: Speaks with back of mouth

Attributes [hide]

Adelard Dryden, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)10 (+0) 12 (+1)10 (+0)
Skills Arcana +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2600 sp. 1 Half-Plate. 1 Buckler. 1 Masterwork Light steel shield.


Social Check DCs


Diggory Bradley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft grey waves gently in the breeze. His hair is long and silver with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. His face is scarred and worn.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to fit into much smaller and tighter spaces than normal.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.

Motivation: He has a rivalry with the Church that dominates his actions; and he has money and likes to spend it

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Sculptor

Voice: Prounounces S like Z

Attributes [hide]

Diggory Bradley, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)14 (+2) 10 (+0)12 (+1)
Skills History +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Charles Atterton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair, while still mostly black, has prominent grey streaks. His eyes are a pleasant brown.

Personality: Prone to second guessing himself, he comes off as nervous. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He comes from a rich southern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs; and marry his sister to traveling adventurers

Flaws: Shy. Bonds: Family, Rich, Enemies, Religious. Occupation: Marshal

Voice: Shortens vowels

Attributes [hide]

Charles Atterton, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)17 (+3) 10 (+0)16 (+3)
Skills Performance +5, Stealth +2
Senses Passive Perception 10
Languages Common, Terran, Celestial, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 30000 cp. 1 Masterwork Artisan’s tools.


Social Check DCs


Dean Snowdon, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Barrister uniform. He has a moderate pudge and is not very fit. His red hair is thinning but still full. He has several tiny opal earrings on each ear.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the west, but his parents moved at a very young age to the south. Dean was born on a far western island where he grew up under the tutelage of his mother, an expert Barrister. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality.

Bonds: Job, Rich, Immigrant, Adventurer. Occupation: Barrister

Voice: Shortens vowels

Attributes [hide]

Dean Snowdon, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1 Breastplate. 1 Banded mail.


Social Check DCs


Anselm Weston, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear flannel. His brown hair is knotted and matted. His eyes are violet and he is always smoking a pipe.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anselm took refuge in the ruined castle and found the beat up lance and armor he uses now. He used his abilities to travel the world and help people.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants to meet his childhood hero

Ideals: Philantrophist. Bonds: Criminal record, Adventurer, Nature, Slave. Occupation: Miller

Voice: Sounds elderly

Attributes [hide]

Anselm Weston, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)15 (+2) 8 (-1)8 (-1)
Skills Acrobatics +4, History +4
Senses Passive Perception 9
Languages Common, Terran, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs

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