Cory Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear blue tank tops with violet pants. His hair is greying and his face has many wrinkles. His green eyes dart from person to person.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. Cory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Cory hails from a village terrorized by orcs. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.
Motivation: Nothing but the best is good enough for him; and revenge
Ideals: Philantrophist, Impeccable. Flaws: Hedonist, Fearful. Bonds: Enemies. Occupation: Ploughman
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Auran, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 80 pp.
Guy Kent, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears grey trousers with blue and green striped suspenders. He wears various colorful collared shirts, and is pretty ugly. He has shaved his head bald. He wears crescent spectacles with a black brim.
Personality: Guy is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He inherited the family business which he has now maintained for 7 years.
Motivation: Further expansion of business; and he seems to be bored by most things
Ideals: Extrovert. Flaws: Ugly, Mundane. Bonds: Immigrant, Job. Occupation: Painter
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Aquamarine (900 gp). Onyx (70 gp). Rock crystal (70 gp).
Solomon Home, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a brown armored body suit, with a simple black line shooting up and back down. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is fixated on the number 73. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses divination through singing.
History: Gifted from a young age, Solomon studied abroad. Solomon was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted, Philantrophist. Flaws: Insane. Bonds: Religious. Occupation: Cook
Voice: Thin and wheezing
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +6
Possessions: 800 gp. Sard (50 gp). Violet garnet (1300 gp). Coral (80 gp). 1 Minor magic item.
Solomon Allerton, Male Human [Permalink]
Personal [hide]
Description: He wears a brown tunic with grey highlights, and long blue pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. His blonde hair is still thick. His eyes are brown.
Personality: While he acts the brute, he is far gentler than he would appear. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised in a island tribe. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Solomon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting. Bonds: Religious, Nature, Immigrant. Occupation: Detective
Voice: Booming voice
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 8 Acid flasks. 2 Holy water. 3 Alchemist’s fire.
William Pickering, Male Human [Permalink]
Personal [hide]
Description: He wears a white small hat and white clothes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His moppish blonde hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He takes great joy in being the best Stableman in town.
History: Born in the west his family was never financially stable. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his sister
Ideals: Fighting. Bonds: Job, Poor, Family. Occupation: Stableman
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 1400 sp. A life-sized copper and silver statuette of a cockatrice. (60 gp). Fire opal pendant on a fine gold chain (700 gp). Fire opal pendant on a fine gold chain (700 gp).
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