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NPC Generator

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Advanced [show]


Dustin Dayton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, green cloak. His chestnut hair, when down, is lengthy. His eyes are hazel and catlike.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a crush on the local Glassblower; and he's attracted to the pc

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Military, Has a crush. Occupation: Map Maker

Voice: Raspy

Attributes [hide]

Dustin Dayton, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)8 (-1) 13 (+1)15 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 30 pp. 3 Thunderstones. 4 Holy water.


Social Check DCs


Kody Reid, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Kody lived on a farm with his mother, near the main road leading to a nearby town. His arcane abilities were realized during a raid on his village. After months of barely getting by, Kody managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He'd like to take his coworkers down a peg; and his relatives are trying to arrange a marriage

Ideals: Gifted. Bonds: Rich, Job, Family, Criminal record. Occupation: Cook

Voice: pre-pubescent

Attributes [hide]

Kody Reid, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)9 (-1) 13 (+1)11 (+0)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 cp. Onyx (40 gp).


Social Check DCs


Ernest Browning, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears tight fighting clothing, which leaves very little to the imagination. He has silver hair. His eyes, though not visible through his cowl, are amber.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the west to a Animal Trainer, Ernest learned a great deal about his father's area of expertise. After coming to the age of reason, Ernest took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult.

Ideals: Fighting, Gifted. Flaws: Greedy, Fearful. Bonds: Job. Occupation: Animal Trainer

Voice: Sounds elderly

Attributes [hide]

Ernest Browning, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 16 (+3)10 (+0) 16 (+3)15 (+2)
Skills Deception +4, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 28000 cp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Gomory Graeme, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears just a grey suit. He is an epitome of beauty. With a patchy red beard and wild red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy and tries to find solutions quickly.

History: He was born at the edge of vast island. Like his father and his brother before him, after school he went straight into learning to become a Barkeep. He has achieved small success as a Barkeep.

Motivation: To be a Sage again; and he is unsatisfied with his job

Flaws: Insomniac, Lazy. Bonds: Attractive, Job, Nature. Occupation: Barkeep

Voice: Spanish accent

Attributes [hide]

Gomory Graeme, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 10 (+0)12 (+1)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Rolf Clapham, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He dresses like a well dressed Fletcher does, and his gloved hand is found clutching a sword. He wears a colorful flower in his white hair. His eyes, though not visible through his cowl, are gray.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Fletcher for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Job, Attractive. Occupation: Fletcher

Voice: Low rumbling, strings words together

Attributes [hide]

Rolf Clapham, Male Human Fighter 5
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)13 (+1) 9 (-1)11 (+0)
Skills Investigation +4, Stealth +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: Just what you see.


Social Check DCs

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