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NPC Generator

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Advanced [show]


Ralf Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair has been sun bleached extensively. He wears an eyepatch.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot resist a sob story and will often dote over anyone who has one.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Bounty Hunter

Voice: Soft and melodious

Attributes [hide]

Ralf Hallewell, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)13 (+1) 11 (+0)9 (-1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Charles Holton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing colorful clothing, dressed as a Mercenary. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Calm and collected, he is a well trained Mercenary. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants revenge against gnolls; and a deep hatred of gnolls

Ideals: Opinionated. Flaws: Ugly, Mundane. Bonds: Job, Poor, Enemies. Occupation: Mercenary

Voice: Low rumbling, strings words together

Attributes [hide]

Charles Holton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)11 (+0) 12 (+1)11 (+0)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Norman Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears black trousers with grey and pastel striped suspenders. He wears various colorful collared shirts. He is bristling with hidden weapons, mostly axes and longswords. With a patchy red beard and wild red hair. His ears are large.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Criminal record, Religious. Occupation: Animal Trainer

Voice: Strong lisp

Attributes [hide]

Norman Gracey, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)13 (+1) 14 (+2)14 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 700 sp.


Social Check DCs


Frederick Harlow, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He very much looks the part of a Gardener. His white hair is greasy and uncared for. He has brown eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: When he was but 5 years old his parents immigrated from the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Gardener job and began his own company from there.

Motivation: Expand his business.

Flaws: Ugly, Insomniac, Shy. Bonds: Job, Immigrant. Occupation: Gardener

Voice: Hard of hearing, loud

Attributes [hide]

Frederick Harlow, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 9 (-1)15 (+2)
Skills Insight +1, Investigation +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Silver holy symbol.


Social Check DCs


Anselm Hale, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears skinny pants and wears a blue and tan robe with the hood down. His hair is greying and his face has many wrinkles. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is mildly Human supremacist, though he does not identify as such. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: From birth he was tutored by a cruel and relentless mentor. He moved out north to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Mentor, Criminal record. Occupation: Stableman

Voice: Smooth and feminine

Attributes [hide]

Anselm Hale, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)10 (+0) 15 (+2)14 (+2)
Skills Nature +2, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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