Diggory Everleigh, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is wearing the road beaten gear of a warrior. His head has been shaved. His eyes are amber.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He comes from a rich southern family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Dyer job and began his own company from there.
Motivation: Expand his business.
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Adventurer, Rich, Criminal record. Occupation: Dyer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: Pink pearl (150 gp). 1 Everburning torch. 4 Holy water. 4 Holy water.
Patrick Thorpe, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He is portly but not overly obese. His moppish chestnut hair is in a traditional bowl cut. His violet eyes are slightly larger than normal.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Animals are drawn to him, and he is able to talk to them.
History: He was raised in a white middle class family as the only child. Patrick was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Hunter. He left for the north, certain he would find work there.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Attractive, Immigrant. Occupation: Hunter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2200 sp.
Solomon Rylan, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he sports brown clothing, slightly heavier than average wear. He has a very tight haircut. He has hazel eyes.
Personality: Aggressive, abrasive, and angry, Solomon embodies much of what other species detest in the Humans. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Born to a pair of adventurers, Solomon grew up listening to his mother's many stories. Solomon was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Adventurer. He has never given up on his music dream.
Motivation: He desires power and/or immortality; and regain custody of his daughter
Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Adventurer, Immigrant. Occupation: Adventurer
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp.
Reynard Washington, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his auburn hair in a pixie cut. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father took him hunting and taught him how to get in the mind of other creatures. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To end his boredom.
Ideals: Opinionated. Flaws: Insane, Antagonistic, Mundane. Bonds: Mentor, Nature. Occupation: Marshal
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2000 sp. 1 Alchemist’s fire. 2 Tanglefoot bags. 1 Everburning torch.
Gerald Langston, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His blonde hair is kept up in a ponytail inside a small hat. He has gleaming, smiling hazel eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Athletic, Logical. Flaws: Shy, Insane. Occupation: Banker
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp.
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