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Advanced [show]


William Kimberley, Male Human [Permalink]

Personal [hide]

Description: He usually wears his tan robe and has his warhammer always slung over his shoulder, and carries warhammers. He sports a flattop hair cut. His hazel unseeing eyes seem to look past you.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with finding treasure.

History: He was born at the edge of vast forest. A freak accident while working with his Farmer father left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Adventurer, Nature. Occupation: Navigator

Voice: Rhymes sentences (sorry)

Attributes [hide]

William Kimberley, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 16 (+3)9 (-1)
Skills Deception +1, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Bloodstone (50 gp). Jade (150 gp). Smoky quartz (50 gp).


Social Check DCs


Solomon Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His skin is fair and his fingers are delicate and long. He wears a Stetson hat to hide his balding. He wears a mask on his face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He invites people to come help in his community garden.

History: He was born in the north, but his parents moved at a very young age to the east. Like his mother and his brother before him, after school he went straight into learning to become a Guard. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Guard

Voice: Spits and sputters

Attributes [hide]

Solomon Cooper, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)17 (+3) 17 (+3)7 (-2)
Skills Athletics +4, Nature +5
Senses Passive Perception 13
Languages Common, Auran, Druidic, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 300 gp.


Social Check DCs


Dustin Garrick, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is knotted and matted. He is baby faced.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Dustin lived on a farm with his father, near the main road leading to a nearby town. He worked as a nervous Adventurer and found it very stressful. He has worked as a Adventurer like his father before him.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Philantrophist. Bonds: Slave, Family, Job. Occupation: Adventurer

Voice: Speaks with a cold

Attributes [hide]

Dustin Garrick, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)14 (+2) 10 (+0)10 (+0)
Skills Athletics +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnoll, Ignan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 600 gp.


Social Check DCs


Dean Everleigh, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and he perpetually has his pickaxe ready. He wears a broad hat to cover his moderate length black hair. This gray eyed westerner is not easily forgotten.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers

Ideals: Fighting. Flaws: Sensitive. Bonds: Rich, Family, Immigrant. Occupation: Engraver

Voice: Old Prospector

Attributes [hide]

Dean Everleigh, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 18 (+4)8 (-1) 9 (-1)11 (+0)
Skills Intimidation +2, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Ernest Winthrop, Male Human [Permalink]

Personal [hide]

Description: This man wears a white collared shirt and tan pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. His hair is white and curly. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born blind and as such lacked many opportunities for work. Ernest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world.

Ideals: Joker. Flaws: Impulsive, Disease. Bonds: Attractive, Nature. Occupation: Healer

Voice: Forgets to breathe while speaking

Attributes [hide]

Ernest Winthrop, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 11 (+0)16 (+3)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnoll, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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