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Advanced [show]


Henry Yorke, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is portly but not overly obese. He keeps his brown hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a massive crush on the younger sibling of the Painter who has hired him part-time. He plays an instrument quite well.

History: He was born the only child of a wealthy merchant. Like his father and his brother before him, after school he went straight into learning to become a Painter. He inherited the family business which he has now maintained for 15 years.

Motivation: He wants to get laid; and wants to open a new tavern

Ideals: Artistic, Entrepeneur. Bonds: Attractive, Has a crush, Job. Occupation: Painter

Voice: Cold and demanding tone

Attributes [hide]

Henry Yorke, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Trym Enfield, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is typically in his Jeweler uniform. He keeps his long golden hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in the west to a Jeweler, Trym learned a great deal about his mother's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Athletic, Impeccable. Flaws: Insane. Bonds: Job, Attractive. Occupation: Jeweler

Voice: Mousy voice

Attributes [hide]

Trym Enfield, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)10 (+0) 10 (+0)9 (-1)
Skills Intimidation +1, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2500 sp. Tourmaline (80 gp). Peridot (60 gp). Silver pearl (80 gp).


Social Check DCs


Theodoric Sutherland, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a blue vest and prefers brown and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is unkempt and raggedy. He wears a mask on his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: To share knowledge with the world; and many giants want him driven away

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Animal Trainer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Theodoric Sutherland, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)15 (+2) 11 (+0)8 (-1)
Skills Athletics +2, History +4
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs


Simon Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a large white jacket. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are blue and catlike.

Personality: His tongue was cut out and he uses sign language. He has a small toy that he constantly fidgets with.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken from his home at a very young age. He now spends his time doing works of charity.

Motivation: Regain custody of his son; and marry his brother to traveling adventurers

Ideals: Philantrophist. Flaws: Disease, Addict. Bonds: Slave, Family. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Simon Wordsworth, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)10 (+0) 13 (+1)12 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 3 Antitoxin. 3 Antitoxin.


Social Check DCs


Arnold Enfield, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. With a patchy brown beard and wild brown hair. His green unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is lazy, self-centered, vain, and jealous.

History: Arnold lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Server they were divorced and he won custody of their daughter. He worked as a Sailor, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and wants to work out more often

Ideals: Athletic. Flaws: Disease, Selfish. Bonds: Family. Occupation: Sailor

Voice: Scottish accent

Attributes [hide]

Arnold Enfield, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)9 (-1) 14 (+2)16 (+3)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 300 gp. 1 Magnifying glass.


Social Check DCs

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