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NPC Generator

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Advanced [show]


Ernest Tindall, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft brown waves gently in the breeze. His white hair is drawn into a tight pony tail with a card scrunchie. This hazel eyed southerner is not easily forgotten.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Scribe and found it very stressful. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Scribe

Voice: Speaks with squeezed throat

Attributes [hide]

Ernest Tindall, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)10 (+0) 16 (+3)15 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Guy Fawcett, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears white trousers with brown and yellow striped suspenders. He wears various colorful collared shirts. His hair is silver, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He also hits on women, regardless of circumstances.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Guy was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Guy's mother didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: He wants to get laid; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer. Occupation: Mayor

Voice: Soothing and warm

Attributes [hide]

Guy Fawcett, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)11 (+0) 15 (+2)15 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 80 pp. 1 Magnifying glass. 1 Magnifying glass.


Social Check DCs


Tim Royal, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tight fitting clothing which further accentuates his frame. He sports a long white beard, and similarly colored long hair. His brown unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with finding treasure.

History: Tim hails from a village terrorized by illithids. In his 18th year, his parents were killed by a illithids raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 8 years.

Motivation: Revenge; and he has passion for adventuring and risk

Flaws: Disease, Shy. Bonds: Attractive, Adventurer, Enemies, Job. Occupation: Barber

Voice: Relaxed voice

Attributes [hide]

Tim Royal, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)18 (+4) 11 (+0)17 (+3)
Skills Intimidation +5, Perception +2
Senses Passive Perception 12
Languages Common, Celestial, Elven, Draconic, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 2 Smokesticks. 2 Acid flasks.


Social Check DCs


Trym Shipley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his mace, marred by chocolates. His hair is golden and curly. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trym is combative with any and all who dare try his patience in the slightest.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Many giants want him driven away.

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Poor. Occupation: Assassin

Voice: Spits words with contempt

Attributes [hide]

Trym Shipley, Male Human Fighter 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)13 (+1) 9 (-1)12 (+1)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


John Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He wears just a brown suit. His hair, while still mostly brown, has prominent grey streaks. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born in the east, but his parents moved at a very young age to the north. A gifted student he started as a Junk Dealer, but he got bored and became a Blacksmith. He has drifted from career to career and currently works as a Blacksmith.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Blacksmith

Voice: Uses sign language

Attributes [hide]

John Pinkerton, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)16 (+3) 15 (+2)13 (+1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Draconic, Terran, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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