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NPC Generator

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Advanced [show]


Gunter Shipley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and has a large blue mantle and cape that has been intricately interwoven into his black robe. His right hand appears badly burned and disfigured. His auburn hair is cut short. He has amber eyes and a blue hat with a black feather.

Personality: Abrasive and pushy, he has a hard time making friends. He believes the world needs to unite to get rid of brigands once and for all.

History: He is the product a well kept family trust fund and as such has never really known need. At some point he was captured by brigands and was tortured. After several years of this he finally managed to escape. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and revenge

Flaws: Antagonistic. Bonds: Enemies, Rich, Slave. Occupation: Ruler

Voice: Sore throat, cough

Attributes [hide]

Gunter Shipley, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)12 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 45000 sp.


Social Check DCs


Geoffrey Darby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing the road beaten gear of a warrior. He has wavy chestnut hair. He is baby faced.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Merchant job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and a need for knowledge about a nearby landmark

Ideals: Fighting, Optimist. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Geoffrey Darby, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)10 (+0) 4 (-3)10 (+0)
Skills Medicine -1, Religion +2
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 7 Acid flasks. 3 Antitoxin.


Social Check DCs


Alexandre Darlington, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He typically wears brown cloth garments or leather armor, marred by beers. His silver hair and beard is wavy and long. His face is scarred and worn.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He would rather hide behind his crafts than deal with other people.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk; and he is greedy

Ideals: Artistic. Flaws: Ugly, Disease, Shy. Bonds: Nature. Occupation: Mayor

Voice: Australian accent

Attributes [hide]

Alexandre Darlington, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 15 (+2)17 (+3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Onyx (50 gp). White opal (400 gp).


Social Check DCs


Raymond Clapham, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is well dressed, but even with his fine clothing he looks run-down. He has done his best to style his golden hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He served in the navy to pay for his family's outstanding loans. His family was turned out during the war. He and his family wandered west to less war torn lands. He is searching for what he claims is his rightful reward.

Motivation: Revenge; and obtaining odd cultural human artifacts is his passion

Flaws: Shy, PTSD. Bonds: Adventurer, Military, Enemies. Occupation: Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Raymond Clapham, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)15 (+2) 13 (+1)10 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 11
Languages Common, Aquan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Heward Harper, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying red hair a little too much giving a sharp red color. His blue eyes dart from person to person.

Personality: Heward wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He does not trust anyone and sleeps with one eye open.

History: Heward was raised in a hard working conservative environment. He worked as a nervous Knight and found it very stressful. He has drifted from career to career and currently works as a Knight.

Motivation: Sabotage a competitor; and several ex partners dislike his way of doing things and want revenge

Ideals: Entrepeneur, Disciplined. Flaws: Insomniac. Bonds: Job, Enemies. Occupation: Knight

Voice: Slurs words

Attributes [hide]

Heward Harper, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)7 (-2) 12 (+1)9 (-1)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3

Possessions: 14000 cp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield. 1 Chain shirt.


Social Check DCs

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