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Advanced [show]


Clerebold Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a robe, a symbol of death around his neck, and a lance on his belt. He wears his auburn hair up in a very large beehive style do. His amber eyes dart from person to person.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Clerebold took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Clerebold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle.

Ideals: Fighting, Athletic, Gifted. Flaws: Depressed. Bonds: Attractive. Occupation: Carpenter

Voice: High pitched and raspy

Attributes [hide]

Clerebold Myerscough, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)10 (+0) 8 (-1)10 (+0)
Skills Athletics +3, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2800 sp.


Social Check DCs


Wymar Payton, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is pastel, and he wears a heavy black leather apron most of the time, and carries rapiers. His hair is black and very short. His eyes are likewise blue.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a small toy that he constantly fidgets with.

History: Wymar was born with his father's beautiful face. Brilliant and gifted he never wanted to apply himself. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting, Gifted. Flaws: Cynical, Addict. Bonds: Attractive. Occupation: Engraver

Voice: Breathy voice

Attributes [hide]

Wymar Payton, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)6 (-2) 12 (+1)13 (+1)
Skills Investigation +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Tanglefoot bags. 4 Antitoxin. 1 Tanglefoot bags.


Social Check DCs


Gerald Law, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries a battered axe and tarnished rapier as well. He has a long chestnut beard with little hanging trinkets. His thin eyebrows rest above his beady hazel eyes.

Personality: He is happy with his job as a Barrister. He turns his eye from what people do, preferring to live and let live. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barrister arts, while his mother instructed him in etiquette, music and courtly manner. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's also a talented Baker, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new barrister responsibilities is difficult

Ideals: Fighting, Optimist. Flaws: Ugly, Fearful. Bonds: Job, Rich. Occupation: Barrister

Voice: American accent

Attributes [hide]

Gerald Law, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)16 (+3) 14 (+2)6 (-2)
Skills Acrobatics +2, Survival +4
Senses Passive Perception 12
Languages Common, Infernal, Undercommon, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 29000 cp. A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). A delicate silver chain set with a tourmaline (20 gp).


Social Check DCs


Manfred Burton, Male Human [Permalink]

Personal [hide]

Description: A 5'3" western man, he wears a simple white robe with green stripes complete with hood. His red hair is kept up in a ponytail inside a top hat. He wears an eyepatch.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He always tries to repair and not replace. It was this mentality that drove him into the Gardener business.

History: Manfred was born in the west. At a young age he loved to build and create. A few years later when the south was not economically sound they moved to his current location. He was granted arcane powers by his dying brother.

Motivation: He's repulsed by the PC; and someone believes him a fraud

Ideals: Persistence, Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Gardener

Voice: Sighs a lot, exhausted

Attributes [hide]

Manfred Burton, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)14 (+2) 12 (+1)11 (+0)
Skills Acrobatics +1, Religion +4
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +4

Possessions: 2100 sp.


Social Check DCs


Simon Altham, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his flail. With a patchy black beard and wild black hair. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a small toy that he constantly fidgets with.

History: Born to a pair of adventurers, Simon grew up listening to his father's many stories. Through the years after Simon was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Simon's father didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.

Motivation: Wants to work out more often; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Antagonistic, Addict. Bonds: Adventurer. Occupation: Butcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Simon Altham, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)16 (+3) 12 (+1)14 (+2)
Skills History +5, Medicine +3
Senses Passive Perception 11
Languages Common, Giant, Orc, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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