Theobald Skelton, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a dagger on it. His head has been shaved. His eyes are a pleasant amber.
Personality: He loves telling others what to do and how they should feel about things. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Theobald was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Theobald's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Theobald and his spouse have recently divorced.
Motivation: Wants to open a new tavern; and his spouse's relatives view him with great suspicion
Ideals: Opinionated. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Priest
Voice: German accent
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 4 (-3) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +1
Possessions: 1000 sp. 1 Magnifying glass.
Ralf Reed, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He is well dressed, constantly wearing a pastel suit, brown shirt, and black tie. His hair is short and golden. He has gleaming, smiling violet eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a logical person and will generally grow upset if things defy logic and science.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ralf took refuge in the large cave and found the beat up greatsword and armor he uses now. He was granted divine powers by his dying brother.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Logical, Gifted. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Ploughman
Voice: Indian accent
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 7 (-2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
Possessions: 200 gp.
Ernest Churchill, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is braided into rings. He has a dull look in his gray eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He got into the Brewer business at a young age. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He struck the Brewer job and began his own company from there.
Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion
Flaws: Terse, Antagonistic. Bonds: Immigrant, Job, Adventurer. Occupation: Brewer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: Silver pearl (70 gp). Pink pearl (70 gp). Brown-green garnet (70 gp). Lapis lazuli (16 gp). 1 Minor magic item.
Robert Hayden, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He is physically well-built. He sports a flattop hair cut. He has gray eyes.
Personality: A deeply religious man he believes everything happens for a reason. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He is the product a well kept family trust fund and as such has never really known need. Robert was born on a far southern plains where he grew up under the tutelage of his mother, an expert Barber. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Ideals: Artistic. Bonds: Attractive, Religious, Rich, Immigrant. Occupation: Barber
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 18 (+4) | 14 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. Sardonyx (30 gp). Rhodochrosite (8 gp).
Adam Harley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, green, dusty cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His hair is always cut to a buzz. His eyes are a pleasant hazel.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is skeptical of what others tell him and is slow to trust.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Fletcher and found it very stressful. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and his spouse's relatives view him with great suspicion
Flaws: Depressed, Shy, Antagonistic. Bonds: Job, Family. Occupation: Fletcher
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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