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NPC Generator

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Advanced [show]


Ralf Bradley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He is an epitome of beauty. He wears a top hat to cover his moderate length blonde hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: Confrontational and typically high on some drug or another. He cannot resist a sob story and will often dote over anyone who has one.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's since become an addict/alcoholic.

Motivation: To find somewhere to settle down.

Ideals: Philantrophist. Flaws: Addict, Mundane. Bonds: Attractive, Military. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Ralf Bradley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)8 (-1) 15 (+2)11 (+0)
Skills Investigation +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Alexandre Bradley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a pastel poncho over his likewise colored trousers and shirt. His white hair is still thick. He wears large thick round spectacles.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with his god.

History: The child of a Shepherd, who enjoyed hunting, Alexandre was taken on many hunting expeditions. Alexandre abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Regain custody of his son; and meet up once more with his childhood friend

Bonds: Nature, Religious, Adventurer, Family. Occupation: Bricklayer

Voice: Pronounces O like U

Attributes [hide]

Alexandre Bradley, Male Human Fighter 5
Medium (6'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 14 (+2)17 (+3)
Skills Insight +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 60 pp.


Social Check DCs


Richard Marley, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in a clean black cloak covering his clean studded leather. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Richard was born the youngest of three triplets. A few years later when the south was not economically sound they moved to his current location. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found; and regain custody of his daughter

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Knight

Voice: Speaks with back of mouth

Attributes [hide]

Richard Marley, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)16 (+3) 13 (+1)14 (+2)
Skills Religion +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Abyssal, Orc, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 5000 cp. Chalcedony (70 gp). Eye agate (10 gp). Black star sapphire (600 gp).


Social Check DCs


Guy Badger, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, pastel, dusty cloak. His hair is golden and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: His spouse's relatives view him with great suspicion; and he's looking for his big break

Ideals: Gifted. Bonds: Adventurer, Rich, Family. Occupation: Butcher

Voice: Irish accent

Attributes [hide]

Guy Badger, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)13 (+1) 8 (-1)12 (+1)
Skills Deception +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


John Hornsby, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears an entirely green suit with yellow socks and a vest with buckled shoes. His hair is chestnut and very short. He wears a mask on his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also has developed a complete distrust of the Fletcher profession.

History: The child of a Fletcher, who enjoyed hunting, John was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has dedicated himself to building a better world.

Motivation: To unite with his brother; and wants to open a new tavern

Flaws: Terse. Bonds: Job, Nature, Adventurer, Family. Occupation: Mercenary

Voice: Eastern European accent

Attributes [hide]

John Hornsby, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 10 (+0)11 (+0) 13 (+1)10 (+0)
Skills Intimidation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 50 pp.


Social Check DCs

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