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Advanced [show]


Henry Sutherland, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. He is physically well-built. His tied-back hair is blonde. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Born to a Navigator, his father struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered painting. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their son. He worked as a Performer, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Impeccable, Artistic. Bonds: Attractive, Family, Poor. Occupation: Performer

Voice: Pronounces O like U

Attributes [hide]

Henry Sutherland, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)17 (+3) 14 (+2)12 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Ignan, Sylvan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2400 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Theodoric Badger, Male Human [Permalink]

Personal [hide]

Description: A 5'9" southern man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His tied-back hair is chestnut. He has violet eyes and a white hat with a grey feather.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Theodoric was raised in a hard working conservative environment. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.

Motivation: A deep hatred of drow; and he is content

Flaws: Antagonistic, Mundane. Bonds: Enemies, Job, Criminal record. Occupation: Adventurer

Voice: Can't modulate volume

Attributes [hide]

Theodoric Badger, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)11 (+0) 10 (+0)13 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Red spinel (150 gp). Star rose quartz (20 gp).


Social Check DCs


Miles Thackeray, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black coat over a violet low-cut shirt, and a Stetson hat upon his head. His auburn hair is still thick. His face is scarred and worn.

Personality: He is calm most of the time but flees social interaction. He would rather hide behind his crafts than deal with other people.

History: Miles was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Miles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Miles. He has worked as a Farmer like his father before him.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Criminal record. Occupation: Farmer

Voice: Hollow voice

Attributes [hide]

Miles Thackeray, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)16 (+3) 9 (-1)11 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 9
Languages Common, Sylvan, Celestial, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Healer’s kit. 1 Simple lock.


Social Check DCs


Justin Morley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears light armors faded through time and improper care. His silver hair is long and unkept. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and his religion dominates his actions

Ideals: Athletic, Justice. Flaws: Ugly, Addict. Occupation: Layabout

Voice: Spanish accent

Attributes [hide]

Justin Morley, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 6000 cp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp).


Social Check DCs


Cory Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears just a black suit. He carries with him a set of daggers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears his brown hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is almost excessively polite to everyone, even when angry. He is lazy and tries to find solutions quickly.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Cory took refuge in the ruined castle and found the beat up dagger and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane, Shy, Lazy. Bonds: Nature. Occupation: Mason

Voice: Complex vocabulary, royal

Attributes [hide]

Cory Beitz, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 14 (+2)8 (-1) 11 (+0)8 (-1)
Skills Athletics +0, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs

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