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Henry Halsey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his greatsword. He keeps his silver hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was always a brilliant, if unscrupulous mind. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To unite with his brother; and to share knowledge with the world

Ideals: Logical. Flaws: Mundane, Insane. Bonds: Family. Occupation: Roofer

Voice: Nasally tone

Attributes [hide]

Henry Halsey, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Patrick Abram, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a white shirt with thin brown vertical stripes and yellow pants. He has moderate length red hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Patrick took refuge in the large cave and found the beat up scimitar and armor he uses now. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family, Nature. Occupation: Dilettante

Voice: Low rumbling, strings words together

Attributes [hide]

Patrick Abram, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)14 (+2) 14 (+2)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Henry Beverly, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He has the majority of his body covered in plate. He has wavy auburn hair. His eyes are blue and he is always smoking a pipe.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Gifted from a young age, Henry studied abroad. His childhood dream was to be a Soapmaker, but he was a colossal failure. He tends to his Seamstress job now, and dutifully fulfills any obligations he has.

Motivation: He is compelled to act according to his religious beliefs; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Depressed. Bonds: Religious, Job. Occupation: Seamstress

Voice: Middle-eastern accent

Attributes [hide]

Henry Beverly, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 8 (-1)12 (+1) 16 (+3)17 (+3)
Skills Animal Handling +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Wymar Kent, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears an entirely pastel suit with brown socks and a vest with buckled shoes. He is an epitome of beauty. He sports a long silver beard, and similarly colored long hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He snorts whenever he laughs or is feeling confident. He feeds upon the attention of others.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Bonds: Attractive, Slave, Adventurer. Occupation: Beggar

Voice: Draws out vowels

Attributes [hide]

Wymar Kent, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 16 (+3)9 (-1)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp. 3 Acid flasks. 1 Everburning torch. 3 Holy water.


Social Check DCs


Theobald Davenport, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is heavily combed to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is fixated on the number 92. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Energy wise he seems alert and responsive.

History: He was raised in a white middle class family as the only child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He seems to be bored by most things; and he is content

Ideals: Professionalism. Flaws: Insane, Mundane. Bonds: Poor, Attractive. Occupation: Bellfounder

Voice: Tuts and clicks tongue

Attributes [hide]

Theobald Davenport, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)15 (+2) 16 (+3)14 (+2)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Sylvan, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Average lock.


Social Check DCs

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